anv: Remove a pointless finishme
We've been supporting multiple shaders per module for some time now. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@@ -93,10 +93,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
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gl_shader_stage stage,
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gl_shader_stage stage,
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const VkSpecializationInfo *spec_info)
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const VkSpecializationInfo *spec_info)
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{
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{
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if (strcmp(entrypoint_name, "main") != 0) {
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anv_finishme("Multiple shaders per module not really supported");
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}
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const struct brw_compiler *compiler =
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const struct brw_compiler *compiler =
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device->instance->physicalDevice.compiler;
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device->instance->physicalDevice.compiler;
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const nir_shader_compiler_options *nir_options =
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const nir_shader_compiler_options *nir_options =
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