anv: Remove a pointless finishme

We've been supporting multiple shaders per module for some time now.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Jason Ekstrand
2017-03-07 09:14:34 -08:00
parent 1a43792783
commit 1488d079cb

View File

@@ -93,10 +93,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info)
{
if (strcmp(entrypoint_name, "main") != 0) {
anv_finishme("Multiple shaders per module not really supported");
}
const struct brw_compiler *compiler =
device->instance->physicalDevice.compiler;
const nir_shader_compiler_options *nir_options =