anv: Remove a pointless finishme
We've been supporting multiple shaders per module for some time now. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
@@ -93,10 +93,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
|
||||
gl_shader_stage stage,
|
||||
const VkSpecializationInfo *spec_info)
|
||||
{
|
||||
if (strcmp(entrypoint_name, "main") != 0) {
|
||||
anv_finishme("Multiple shaders per module not really supported");
|
||||
}
|
||||
|
||||
const struct brw_compiler *compiler =
|
||||
device->instance->physicalDevice.compiler;
|
||||
const nir_shader_compiler_options *nir_options =
|
||||
|
Reference in New Issue
Block a user