nir: Rename lower_locals_to_reg_intrinsics back
The short name is freed up. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24253>
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@@ -166,7 +166,7 @@ files_libnir = files(
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'nir_lower_gs_intrinsics.c',
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'nir_lower_helper_writes.c',
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'nir_lower_load_const_to_scalar.c',
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'nir_lower_locals_to_reg_intrinsics.c',
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'nir_lower_locals_to_regs.c',
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'nir_lower_idiv.c',
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'nir_lower_image.c',
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'nir_lower_image_atomics_to_global.c',
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@@ -4954,7 +4954,7 @@ bool nir_lower_indirect_derefs(nir_shader *shader, nir_variable_mode modes,
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bool nir_lower_indirect_var_derefs(nir_shader *shader,
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const struct set *vars);
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bool nir_lower_locals_to_reg_intrinsics(nir_shader *shader, uint8_t bool_bitsize);
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bool nir_lower_locals_to_regs(nir_shader *shader, uint8_t bool_bitsize);
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void nir_lower_io_to_temporaries(nir_shader *shader,
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nir_function_impl *entrypoint,
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@@ -309,7 +309,7 @@ impl(nir_function_impl *impl, uint8_t bool_bitsize)
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}
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bool
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nir_lower_locals_to_reg_intrinsics(nir_shader *shader, uint8_t bool_bitsize)
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nir_lower_locals_to_regs(nir_shader *shader, uint8_t bool_bitsize)
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{
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bool progress = false;
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@@ -89,9 +89,9 @@ ir3_context_init(struct ir3_compiler *compiler, struct ir3_shader *shader,
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*/
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bool progress = false;
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bool needs_late_alg = false;
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NIR_PASS(progress, ctx->s, nir_lower_locals_to_reg_intrinsics, 1);
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NIR_PASS(progress, ctx->s, nir_lower_locals_to_regs, 1);
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/* we could need cleanup after lower_locals_to_reg_intrinsics */
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/* we could need cleanup after lower_locals_to_regs */
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while (progress) {
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progress = false;
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NIR_PASS(progress, ctx->s, nir_opt_algebraic);
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@@ -101,7 +101,7 @@ ir3_context_init(struct ir3_compiler *compiler, struct ir3_shader *shader,
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/* We want to lower nir_op_imul as late as possible, to catch also
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* those generated by earlier passes (e.g,
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* nir_lower_locals_to_reg_intrinsics). However, we want a final swing of a
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* nir_lower_locals_to_regs). However, we want a final swing of a
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* few passes to have a chance at optimizing the result.
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*/
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progress = false;
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@@ -2894,7 +2894,7 @@ bool lp_build_nir_llvm(struct lp_build_nir_context *bld_base,
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struct nir_function *func;
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NIR_PASS_V(nir, nir_convert_from_ssa, true, true);
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NIR_PASS_V(nir, nir_lower_locals_to_reg_intrinsics, 32);
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NIR_PASS_V(nir, nir_lower_locals_to_regs, 32);
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NIR_PASS_V(nir, nir_remove_dead_derefs);
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NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
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@@ -3977,7 +3977,7 @@ const void *nir_to_tgsi_options(struct nir_shader *s,
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/* locals_to_reg_intrinsics will leave dead derefs that are good to clean up.
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*/
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NIR_PASS_V(s, nir_lower_locals_to_reg_intrinsics, 32);
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NIR_PASS_V(s, nir_lower_locals_to_regs, 32);
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NIR_PASS_V(s, nir_opt_dce);
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/* See comment in ntt_get_alu_src for supported modifiers */
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@@ -934,7 +934,7 @@ r600_shader_from_nir(struct r600_context *rctx,
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NIR_PASS_V(sh, nir_lower_bool_to_int32);
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NIR_PASS_V(sh, nir_lower_locals_to_reg_intrinsics, 32);
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NIR_PASS_V(sh, nir_lower_locals_to_regs, 32);
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NIR_PASS_V(sh, nir_convert_from_ssa, true, true);
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NIR_PASS_V(sh, nir_opt_dce);
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@@ -1706,7 +1706,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
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OPT(nir_copy_prop);
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OPT(nir_opt_dce);
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OPT(nir_lower_locals_to_reg_intrinsics, 32);
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OPT(nir_lower_locals_to_regs, 32);
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if (unlikely(debug_enabled)) {
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/* Re-index SSA defs so we print more sensible numbers. */
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