Revert "mesa: Require mipmap completeness for glCopyImageSubData(), sometimes."
This reverts commit c5bf7cb529
.
This broke rendering in "Total War: WARHAMMER", which uses a single
level RGBA_UINT32 texture and the default filter modes of GL_LINEAR
and GL_NEAREST_MIPMAP_LINEAR. However, the texture max level is 0,
so it is actually mipmap complete - it's the integer + linear rule
that causes the error.
I'm working with Khronos to find a real solution. However it turns
out, this patch is not correct and breaks real programs, so let's
revert it for now.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100690
Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16224
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
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@@ -149,30 +149,9 @@ prepare_target(struct gl_context *ctx, GLuint name, GLenum target,
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return false;
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}
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/* The ARB_copy_image specification says:
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*
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* "INVALID_OPERATION is generated if either object is a texture and
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* the texture is not complete (as defined in section 3.9.14)"
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*
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* The cited section says:
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*
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* "Using the preceding definitions, a texture is complete unless any
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* of the following conditions hold true: [...]
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*
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* * The minification filter requires a mipmap (is neither NEAREST
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* nor LINEAR), and the texture is not mipmap complete."
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*
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* This imposes the bizarre restriction that glCopyImageSubData requires
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* mipmap completion at times, which dEQP mandates, and other drivers
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* appear to implement. We don't have any texture units here, so we
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* can't look at any bound separate sampler objects...it appears that
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* you're supposed to use the sampler object which is built-in to the
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* texture object.
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*
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* See https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16224.
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*/
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_mesa_test_texobj_completeness(ctx, texObj);
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if (!_mesa_is_texture_complete(texObj, &texObj->Sampler)) {
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if (!texObj->_BaseComplete ||
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(level != 0 && !texObj->_MipmapComplete)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glCopyImageSubData(%sName incomplete)", dbg_prefix);
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return false;
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