i965: Move _mesa_ir_link_shader call before device-specific linking

_mesa_ir_link_shader needs to be called before cloning the IR tree so
that the var->location field for uniforms is set.

WARNING: This change breaks several integer division related piglit
tests.  The tests break because _mesa_ir_link_shader lowers integer
division to an RCP followed by a MUL.  The fix is to factor out more
of the code from ir_to_mesa so that _mesa_ir_link_shader does not need
to be called at all by the i965 driver.  This will be the subject of
several follow-on patches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
This commit is contained in:
Ian Romanick
2011-10-24 16:37:01 -07:00
parent cfab4327c3
commit 143d20c16a

View File

@@ -81,6 +81,9 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
struct intel_context *intel = &brw->intel;
unsigned int stage;
if (!_mesa_ir_link_shader(ctx, prog))
return false;
for (stage = 0; stage < ARRAY_SIZE(prog->_LinkedShaders); stage++) {
struct brw_shader *shader =
(struct brw_shader *)prog->_LinkedShaders[stage];
@@ -148,9 +151,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
ralloc_free(mem_ctx);
}
if (!_mesa_ir_link_shader(ctx, prog))
return false;
if (!brw_shader_precompile(ctx, prog))
return false;