mesa: Return the correct internal fmt when a generic compressed fmt was used

If an application requests a generic compressed format for a texture
and the driver does not pick a specific compressed format, return the
generic base format (e.g., GL_RGBA) for the GL_TEXTURE_INTERNAL_FORMAT
query.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=3165
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick
2011-07-22 15:26:24 -07:00
parent 09916e877f
commit 143b65f761

View File

@@ -915,9 +915,23 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
*params = _mesa_compressed_format_to_glenum(ctx, texFormat);
}
else {
/* return the user's requested internal format */
*params = img->InternalFormat;
}
/* If the true internal format is not compressed but the user
* requested a generic compressed format, we have to return the
* generic base format that matches.
*
* From page 119 (page 129 of the PDF) of the OpenGL 1.3 spec:
*
* "If no specific compressed format is available,
* internalformat is instead replaced by the corresponding base
* internal format."
*
* Otherwise just return the user's requested internal format
*/
const GLenum f =
_mesa_gl_compressed_format_base_format(img->InternalFormat);
*params = (f != 0) ? f : img->InternalFormat;
}
break;
case GL_TEXTURE_BORDER:
*params = img->Border;