ci/etnaviv: Minor xfail/flake polishing.

Now that the regular piglit GPU hangs are sorted, we can get some more signal.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25509>
This commit is contained in:
Emma Anholt
2023-10-02 09:56:40 -07:00
committed by Marge Bot
parent 77b240a251
commit 1432f7cf4a
2 changed files with 4 additions and 1 deletions

View File

@@ -1990,7 +1990,6 @@ spec@!opengl 1.3@tex3d-depth1,Fail
spec@!opengl 1.3@tex-border-1,Fail
spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
spec@!opengl 1.4@gl-1.4-tex1d-2dborder,Fail
spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
spec@!opengl 1.5@depth-tex-compare,Fail

View File

@@ -8,10 +8,12 @@ dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.depth.npot_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.depth.npot_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.texsubimage.after_render_tex2d_rgb
dEQP-GLES2.functional.shaders.random.all_features.fragment.*
dEQP-GLES2.functional.shaders.random.texture.fragment.*
@@ -84,6 +86,7 @@ spec@oes_compressed_etc1_rgb8_texture@miptree
spec@oes_point_sprite@arb_point_sprite-checkerboard_gles1
spec@!opengl 1.0@gl-1.0-readpixsanity
spec@!opengl 1.1@draw-pixel-with-texture
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads
spec@!opengl 1.1@copytexsubimage
spec@!opengl 1.1@depthstencil-default_fb-copypixels
@@ -176,6 +179,7 @@ spec@ext_direct_state_access@multi-texture@CopyMultiTexImage1DEXT
spec@ext_direct_state_access@multi-texture@CopyMultiTexImage2DEXT
spec@ext_direct_state_access@textures
spec@ext_direct_state_access@textures@CopyTextureImage2DEXT
spec@ext_texture_array@copyteximage 2d_array
spec@ext_texture_array@glsl-fs-shadow1darray
spec@ext_texture_array@render-2darray
spec@glsl-1.10@execution@loops@glsl-fs-loop-break