fix state.lightprod ambient/specular w value (bug #14983)
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@@ -181,7 +181,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
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ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
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ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
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}
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}
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/* [3] = material alpha */
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/* [3] = material alpha */
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value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
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value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3];
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return;
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return;
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case STATE_DIFFUSE:
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case STATE_DIFFUSE:
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for (i = 0; i < 3; i++) {
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for (i = 0; i < 3; i++) {
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@@ -197,7 +197,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
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ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
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ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
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}
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}
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/* [3] = material alpha */
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/* [3] = material alpha */
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value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
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value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3];
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return;
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return;
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default:
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default:
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_mesa_problem(ctx, "Invalid lightprod state in fetch_state");
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_mesa_problem(ctx, "Invalid lightprod state in fetch_state");
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