fix state.lightprod ambient/specular w value (bug #14983)

This commit is contained in:
Roland Scheidegger
2008-03-13 12:43:04 +01:00
parent fcb7cb9e72
commit 142fcd3a13

View File

@@ -181,7 +181,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]; ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
} }
/* [3] = material alpha */ /* [3] = material alpha */
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3];
return; return;
case STATE_DIFFUSE: case STATE_DIFFUSE:
for (i = 0; i < 3; i++) { for (i = 0; i < 3; i++) {
@@ -197,7 +197,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i]; ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
} }
/* [3] = material alpha */ /* [3] = material alpha */
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3];
return; return;
default: default:
_mesa_problem(ctx, "Invalid lightprod state in fetch_state"); _mesa_problem(ctx, "Invalid lightprod state in fetch_state");