fix state.lightprod ambient/specular w value (bug #14983)
This commit is contained in:
@@ -181,7 +181,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
|
||||
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
|
||||
}
|
||||
/* [3] = material alpha */
|
||||
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
|
||||
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3];
|
||||
return;
|
||||
case STATE_DIFFUSE:
|
||||
for (i = 0; i < 3; i++) {
|
||||
@@ -197,7 +197,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
|
||||
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
|
||||
}
|
||||
/* [3] = material alpha */
|
||||
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
|
||||
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3];
|
||||
return;
|
||||
default:
|
||||
_mesa_problem(ctx, "Invalid lightprod state in fetch_state");
|
||||
|
Reference in New Issue
Block a user