mesa: add vertex_array_element_buffer() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -642,41 +642,58 @@ _mesa_IsVertexArray( GLuint id )
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* This is the ARB_direct_state_access equivalent of
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* glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer).
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*/
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void GLAPIENTRY
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_mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
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static ALWAYS_INLINE void
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vertex_array_element_buffer(struct gl_context *ctx, GLuint vaobj, GLuint buffer,
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bool no_error)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_vertex_array_object *vao;
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struct gl_buffer_object *bufObj;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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/* The GL_ARB_direct_state_access specification says:
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*
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* "An INVALID_OPERATION error is generated by VertexArrayElementBuffer
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* if <vaobj> is not [compatibility profile: zero or] the name of an
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* existing vertex array object."
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*/
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vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
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if (!vao)
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return;
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if (!no_error) {
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/* The GL_ARB_direct_state_access specification says:
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*
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* "An INVALID_OPERATION error is generated by
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* VertexArrayElementBuffer if <vaobj> is not [compatibility profile:
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* zero or] the name of an existing vertex array object."
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*/
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vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
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if (!vao)
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return;
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} else {
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vao = _mesa_lookup_vao(ctx, vaobj);
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}
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/* The GL_ARB_direct_state_access specification says:
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*
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* "An INVALID_OPERATION error is generated if <buffer> is not zero or
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* the name of an existing buffer object."
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*/
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if (buffer != 0)
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bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
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"glVertexArrayElementBuffer");
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else
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if (buffer != 0) {
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if (!no_error) {
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/* The GL_ARB_direct_state_access specification says:
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*
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* "An INVALID_OPERATION error is generated if <buffer> is not zero
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* or the name of an existing buffer object."
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*/
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bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
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"glVertexArrayElementBuffer");
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} else {
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bufObj = _mesa_lookup_bufferobj(ctx, buffer);
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}
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} else {
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bufObj = ctx->Shared->NullBufferObj;
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}
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if (bufObj)
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_mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
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}
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void GLAPIENTRY
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_mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
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{
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GET_CURRENT_CONTEXT(ctx);
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vertex_array_element_buffer(ctx, vaobj, buffer, false);
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}
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void GLAPIENTRY
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_mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
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{
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