ac/nir: implement nir_intrinsic_shader_clock with device scope
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5117>
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@@ -181,7 +181,8 @@ void ac_build_s_barrier(struct ac_llvm_context *ctx);
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void ac_build_optimization_barrier(struct ac_llvm_context *ctx,
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LLVMValueRef *pvgpr);
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LLVMValueRef ac_build_shader_clock(struct ac_llvm_context *ctx);
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LLVMValueRef ac_build_shader_clock(struct ac_llvm_context *ctx,
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nir_scope scope);
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LLVMValueRef ac_build_ballot(struct ac_llvm_context *ctx, LLVMValueRef value);
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LLVMValueRef ac_get_i1_sgpr_mask(struct ac_llvm_context *ctx,
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