glsl: always print non-zero var->data.location_frac

This is helpful in debugging varying assignments.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Nicolai Hähnle
2017-06-14 12:42:28 +02:00
parent b0b4b5e8f7
commit 141d0831ff

View File

@@ -174,7 +174,7 @@ void ir_print_visitor::visit(ir_variable *ir)
snprintf(loc, sizeof(loc), "location=%i ", ir->data.location);
char component[32] = {0};
if (ir->data.explicit_component)
if (ir->data.explicit_component || ir->data.location_frac != 0)
snprintf(component, sizeof(component), "component=%i ", ir->data.location_frac);
char stream[32] = {0};