glsl: always print non-zero var->data.location_frac
This is helpful in debugging varying assignments. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -174,7 +174,7 @@ void ir_print_visitor::visit(ir_variable *ir)
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snprintf(loc, sizeof(loc), "location=%i ", ir->data.location);
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char component[32] = {0};
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if (ir->data.explicit_component)
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if (ir->data.explicit_component || ir->data.location_frac != 0)
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snprintf(component, sizeof(component), "component=%i ", ir->data.location_frac);
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char stream[32] = {0};
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