freedreno/a6xx: emit shader names in debug builds
To simplify mapping a shader in a cmdstream trace back to glsl. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5280>
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@@ -78,6 +78,13 @@ fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
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unreachable("");
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unreachable("");
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}
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}
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#ifdef DEBUG
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/* Name should generally match what you get with MESA_SHADER_CAPTURE_PATH: */
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const char *name = so->shader->nir->info.name;
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if (name)
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fd_emit_string5(ring, name, strlen(name));
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#endif
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OUT_PKT4(ring, instrlen, 1);
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OUT_PKT4(ring, instrlen, 1);
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OUT_RING(ring, so->instrlen);
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OUT_RING(ring, so->instrlen);
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