util: always include sha1 into the build
SHA1 is now used in all builds when HAVE_SHA1 is defined. Adjust src to
do the same thing, rather than predicating on shader cache.
Fixes: 04e201d0c0
("mesa: change 'SHADER_SUBST' facility to work with env variables")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@gmail.com>
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@@ -44,11 +44,7 @@ libmesautil_la_SOURCES = \
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$(MESA_UTIL_FILES) \
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$(MESA_UTIL_GENERATED_FILES)
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if ENABLE_SHADER_CACHE
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libmesautil_la_SOURCES += $(MESA_UTIL_SHADER_CACHE_FILES)
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libmesautil_la_LIBADD = $(SHA1_LIBS)
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endif
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roundeven_test_LDADD = -lm
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@@ -1,7 +1,3 @@
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MESA_UTIL_SHADER_CACHE_FILES := \
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mesa-sha1.c \
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mesa-sha1.h
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MESA_UTIL_FILES := \
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bitset.h \
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format_srgb.h \
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@@ -9,6 +5,8 @@ MESA_UTIL_FILES := \
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hash_table.h \
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list.h \
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macros.h \
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mesa-sha1.c \
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mesa-sha1.h \
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ralloc.c \
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ralloc.h \
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register_allocate.c \
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@@ -290,6 +290,8 @@ _mesa_sha1_final(struct mesa_sha1 *ctx, unsigned char result[20])
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#endif
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#ifdef HAVE_SHA1
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void
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_mesa_sha1_compute(const void *data, size_t size, unsigned char result[20])
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{
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@@ -314,3 +316,5 @@ _mesa_sha1_format(char *buf, const unsigned char *sha1)
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return buf;
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}
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#endif
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