glsl: Add ir_variable::is_in_uniform_block predicate
The way a variable is tested for this property is about to change, and this makes the code easier to modify. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Carl Worth <cworth@cworth.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -349,6 +349,14 @@ public:
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*/
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glsl_interp_qualifier determine_interpolation_mode(bool flat_shade);
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/**
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* Determine whether or not a variable is part of a uniform block.
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*/
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inline bool is_in_uniform_block() const
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{
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return this->mode == ir_var_uniform && this->uniform_block != -1;
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}
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/**
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* Declared type of the variable
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*/
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@@ -228,7 +228,7 @@ public:
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ir_variable *var)
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{
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ubo_var = NULL;
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if (var->uniform_block != -1) {
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if (var->is_in_uniform_block()) {
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struct gl_uniform_block *block =
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&shader->UniformBlocks[var->uniform_block];
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@@ -442,7 +442,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
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foreach_list(node, shader->ir) {
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ir_variable *const var = ((ir_instruction *) node)->as_variable();
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if ((var == NULL) || (var->uniform_block == -1))
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if ((var == NULL) || !var->is_in_uniform_block())
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continue;
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assert(var->mode == ir_var_uniform);
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@@ -1077,7 +1077,7 @@ update_array_sizes(struct gl_shader_program *prog)
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* will not be eliminated. Since we always do std140, just
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* don't resize arrays in UBOs.
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*/
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if (var->uniform_block != -1)
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if (var->is_in_uniform_block())
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continue;
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unsigned int size = var->max_array_access;
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@@ -78,7 +78,7 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
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return;
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ir_variable *var = deref->variable_referenced();
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if (!var || var->uniform_block == -1)
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if (!var || !var->is_in_uniform_block())
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return;
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mem_ctx = ralloc_parent(*rvalue);
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@@ -106,7 +106,7 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
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if (entry->var->mode == ir_var_uniform &&
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(uniform_locations_assigned ||
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entry->var->constant_value ||
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entry->var->uniform_block != -1))
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entry->var->is_in_uniform_block()))
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continue;
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entry->var->remove();
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@@ -107,7 +107,7 @@ fs_visitor::visit(ir_variable *ir)
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* ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
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* variables, so no need for them to be in variable_ht.
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*/
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if (ir->uniform_block != -1)
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if (ir->is_in_uniform_block())
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return;
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if (dispatch_width == 16) {
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@@ -1052,7 +1052,7 @@ vec4_visitor::visit(ir_variable *ir)
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* ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
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* variables, so no need for them to be in variable_ht.
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*/
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if (ir->uniform_block != -1)
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if (ir->is_in_uniform_block())
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return;
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/* Track how big the whole uniform variable is, in case we need to put a
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@@ -2470,7 +2470,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
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ir_variable *var = ((ir_instruction *) node)->as_variable();
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if ((var == NULL) || (var->mode != ir_var_uniform)
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|| var->uniform_block != -1 || (strncmp(var->name, "gl_", 3) == 0))
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|| var->is_in_uniform_block() || (strncmp(var->name, "gl_", 3) == 0))
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continue;
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add.process(var);
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