docs: fix inline c identifier reference -> inline code

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28499>
This commit is contained in:
Eric Engestrom
2024-04-01 11:42:51 +01:00
committed by Marge Bot
parent 7668cb54dd
commit 13b88747d4
8 changed files with 23 additions and 23 deletions

View File

@@ -30,12 +30,12 @@ the render pass and dynamic rendering. For drivers which use
structure will be populated as if for dynamic rendering, regardless of
which path is used. Drivers which use their own render pass structure
should parse the render pass, if available, and pass a
:c:struct:`vk_render_pass_state` to the `driver_rp` argument of
:c:struct:`vk_render_pass_state` to the ``driver_rp`` argument of
:c:func:`vk_graphics_pipeline_state_fill()` with the relevant information
from the specified subpass. If a render pass is available,
:c:struct:`vk_render_pass_state` will be populated with the
the information from the :c:struct:`driver_rp`. If dynamic
rendering is used or the driver provides a `NULL`
rendering is used or the driver provides a ``NULL``
:c:struct:`driver_rp`, the :c:struct:`vk_render_pass_state`
structure will be populated for dynamic rendering, including color, depth,
and stencil attachment formats.