docs: fix inline c identifier reference -> inline code
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28499>
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@@ -30,12 +30,12 @@ the render pass and dynamic rendering. For drivers which use
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structure will be populated as if for dynamic rendering, regardless of
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which path is used. Drivers which use their own render pass structure
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should parse the render pass, if available, and pass a
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:c:struct:`vk_render_pass_state` to the `driver_rp` argument of
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:c:struct:`vk_render_pass_state` to the ``driver_rp`` argument of
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:c:func:`vk_graphics_pipeline_state_fill()` with the relevant information
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from the specified subpass. If a render pass is available,
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:c:struct:`vk_render_pass_state` will be populated with the
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the information from the :c:struct:`driver_rp`. If dynamic
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rendering is used or the driver provides a `NULL`
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rendering is used or the driver provides a ``NULL``
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:c:struct:`driver_rp`, the :c:struct:`vk_render_pass_state`
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structure will be populated for dynamic rendering, including color, depth,
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and stencil attachment formats.
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