radv: Implement VK_EXT_buffer_device_address.
v2: Also update the release notes. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -232,6 +232,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
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.int16 = true,
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.int64 = true,
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.multiview = true,
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.physical_storage_buffer_address = true,
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.runtime_descriptor_array = true,
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.shader_viewport_index_layer = true,
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.stencil_export = true,
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@@ -250,6 +251,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
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},
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.ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
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.ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
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.phys_ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT64, 1),
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.push_const_ptr_type = glsl_uint_type(),
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.shared_ptr_type = glsl_uint_type(),
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};
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