glsl/linker: Fix type checks for location aliasing
From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68, (Location aliasing): "Further, when location aliasing, the aliases sharing the location must have the same underlying numerical type (floating-point or integer)." The current implementation is too strict, since it checks that the the base types are an exact match instead. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -405,13 +405,28 @@ compute_variable_location_slot(ir_variable *var, gl_shader_stage stage)
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struct explicit_location_info {
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ir_variable *var;
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unsigned base_type;
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unsigned numerical_type;
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unsigned interpolation;
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bool centroid;
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bool sample;
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bool patch;
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};
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static inline unsigned
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get_numerical_type(const glsl_type *type)
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{
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/* From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68,
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* (Location aliasing):
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*
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* "Further, when location aliasing, the aliases sharing the location
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* must have the same underlying numerical type (floating-point or
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* integer)
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*/
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if (type->is_float() || type->is_double())
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return GLSL_TYPE_FLOAT;
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return GLSL_TYPE_INT;
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}
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static bool
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check_location_aliasing(struct explicit_location_info explicit_locations[][4],
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ir_variable *var,
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@@ -456,7 +471,8 @@ check_location_aliasing(struct explicit_location_info explicit_locations[][4],
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/* For all other used components we need to have matching
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* types, interpolation and auxiliary storage
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*/
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if (info->base_type != type->without_array()->base_type) {
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if (info->numerical_type !=
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get_numerical_type(type->without_array())) {
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linker_error(prog,
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"Varyings sharing the same location must "
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"have the same underlying numerical type. "
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@@ -486,7 +502,7 @@ check_location_aliasing(struct explicit_location_info explicit_locations[][4],
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}
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} else if (comp >= component && comp < last_comp) {
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info->var = var;
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info->base_type = type->without_array()->base_type;
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info->numerical_type = get_numerical_type(type->without_array());
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info->interpolation = interpolation;
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info->centroid = centroid;
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info->sample = sample;
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