anv/cmd_buffer: Add code for performing HZ operations
Create a function that performs one of three HiZ operations - depth/stencil clears, HiZ resolve, and depth resolves. Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Chad Versace <chadversary@chromium.org>
This commit is contained in:
@@ -55,6 +55,9 @@ genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
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unsigned vs_entry_size, unsigned gs_entry_size,
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const struct gen_l3_config *l3_config);
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void genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
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enum blorp_hiz_op op);
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VkResult
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genX(graphics_pipeline_create)(VkDevice _device,
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struct anv_pipeline_cache *cache,
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@@ -323,6 +323,13 @@ genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
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cmd_buffer->state.dirty = 0;
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}
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void
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genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
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enum blorp_hiz_op op)
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{
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anv_finishme("Implement Gen7 HZ ops");
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}
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void genX(CmdSetEvent)(
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VkCommandBuffer commandBuffer,
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VkEvent event,
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@@ -399,6 +399,193 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
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genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
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}
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/**
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* Emit the HZ_OP packet in the sequence specified by the BDW PRM section
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* entitled: "Optimized Depth Buffer Clear and/or Stencil Buffer Clear."
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*
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* \todo Enable Stencil Buffer-only clears
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*/
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void
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genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
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enum blorp_hiz_op op)
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{
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struct anv_cmd_state *cmd_state = &cmd_buffer->state;
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const struct anv_image_view *iview =
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anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
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if (iview == NULL || !anv_image_has_hiz(iview->image))
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return;
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const uint32_t ds = cmd_state->subpass->depth_stencil_attachment;
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/* Section 7.4. of the Vulkan 1.0.27 spec states:
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*
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* "The render area must be contained within the framebuffer dimensions."
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*
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* Therefore, the only way the extent of the render area can match that of
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* the image view is if the render area offset equals (0, 0).
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*/
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const bool full_surface_op =
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cmd_state->render_area.extent.width == iview->extent.width &&
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cmd_state->render_area.extent.height == iview->extent.height;
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if (full_surface_op)
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assert(cmd_state->render_area.offset.x == 0 &&
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cmd_state->render_area.offset.y == 0);
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/* This variable corresponds to the Pixel Dim column in the table below */
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struct isl_extent2d px_dim;
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/* Validate that we can perform the HZ operation and that it's necessary. */
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switch (op) {
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case BLORP_HIZ_OP_DEPTH_CLEAR:
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if (cmd_buffer->state.pass->attachments[ds].load_op !=
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VK_ATTACHMENT_LOAD_OP_CLEAR)
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return;
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/* Apply alignment restrictions. Despite the BDW PRM mentioning this is
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* only needed for a depth buffer surface type of D16_UNORM, testing
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* showed it to be necessary for other depth formats as well
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* (e.g., D32_FLOAT).
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*/
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#if GEN_GEN == 8
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/* Pre-SKL, HiZ has an 8x4 sample block. As the number of samples
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* increases, the number of pixels representable by this block
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* decreases by a factor of the sample dimensions. Sample dimensions
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* scale following the MSAA interleaved pattern.
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*
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* Sample|Sample|Pixel
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* Count |Dim |Dim
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* ===================
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* 1 | 1x1 | 8x4
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* 2 | 2x1 | 4x4
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* 4 | 2x2 | 4x2
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* 8 | 4x2 | 2x2
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* 16 | 4x4 | 2x1
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*
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* Table: Pixel Dimensions in a HiZ Sample Block Pre-SKL
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*/
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/* This variable corresponds to the Sample Dim column in the table
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* above.
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*/
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const struct isl_extent2d sa_dim =
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isl_get_interleaved_msaa_px_size_sa(iview->image->samples);
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px_dim.w = 8 / sa_dim.w;
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px_dim.h = 4 / sa_dim.h;
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#elif GEN_GEN >= 9
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/* SKL+, the sample block becomes a "pixel block" so the expected
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* pixel dimension is a constant 8x4 px for all sample counts.
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*/
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px_dim = (struct isl_extent2d) { .w = 8, .h = 4};
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#endif
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if (!full_surface_op) {
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/* Fast depth clears clear an entire sample block at a time. As a
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* result, the rectangle must be aligned to the pixel dimensions of
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* a sample block for a successful operation.
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*
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* Fast clears can still work if the offset is aligned and the render
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* area offset + extent touches the edge of a depth buffer whose extent
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* is unaligned. This is because each physical HiZ miplevel is padded
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* by the px_dim. In this case, the size of the clear rectangle will be
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* padded later on in this function.
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*/
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if (cmd_state->render_area.offset.x % px_dim.w ||
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cmd_state->render_area.offset.y % px_dim.h)
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return;
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if (cmd_state->render_area.offset.x +
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cmd_state->render_area.extent.width != iview->extent.width &&
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cmd_state->render_area.extent.width % px_dim.w)
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return;
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if (cmd_state->render_area.offset.y +
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cmd_state->render_area.extent.height != iview->extent.height &&
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cmd_state->render_area.extent.height % px_dim.h)
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return;
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}
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break;
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case BLORP_HIZ_OP_DEPTH_RESOLVE:
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if (cmd_buffer->state.pass->attachments[ds].store_op !=
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VK_ATTACHMENT_STORE_OP_STORE)
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return;
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break;
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case BLORP_HIZ_OP_HIZ_RESOLVE:
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if (cmd_buffer->state.pass->attachments[ds].load_op !=
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VK_ATTACHMENT_LOAD_OP_LOAD)
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return;
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break;
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case BLORP_HIZ_OP_NONE:
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unreachable("Invalid HiZ OP");
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break;
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}
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp) {
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switch (op) {
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case BLORP_HIZ_OP_DEPTH_CLEAR:
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hzp.StencilBufferClearEnable = VK_IMAGE_ASPECT_STENCIL_BIT &
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cmd_state->attachments[ds].pending_clear_aspects;
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hzp.DepthBufferClearEnable = VK_IMAGE_ASPECT_DEPTH_BIT &
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cmd_state->attachments[ds].pending_clear_aspects;
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hzp.FullSurfaceDepthandStencilClear = full_surface_op;
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hzp.StencilClearValue =
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cmd_state->attachments[ds].clear_value.depthStencil.stencil & 0xff;
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/* Mark aspects as cleared */
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cmd_state->attachments[ds].pending_clear_aspects = 0;
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break;
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case BLORP_HIZ_OP_DEPTH_RESOLVE:
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hzp.DepthBufferResolveEnable = true;
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break;
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case BLORP_HIZ_OP_HIZ_RESOLVE:
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hzp.HierarchicalDepthBufferResolveEnable = true;
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break;
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case BLORP_HIZ_OP_NONE:
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unreachable("Invalid HiZ OP");
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break;
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}
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if (op != BLORP_HIZ_OP_DEPTH_CLEAR) {
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/* The Optimized HiZ resolve rectangle must be the size of the full RT
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* and aligned to 8x4. The non-optimized Depth resolve rectangle must
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* be the size of the full RT. The same alignment is assumed to be
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* required.
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*/
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hzp.ClearRectangleXMin = 0;
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hzp.ClearRectangleYMin = 0;
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hzp.ClearRectangleXMax = align_u32(iview->extent.width, 8);
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hzp.ClearRectangleYMax = align_u32(iview->extent.height, 4);
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} else {
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/* This clear rectangle is aligned */
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hzp.ClearRectangleXMin = cmd_state->render_area.offset.x;
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hzp.ClearRectangleYMin = cmd_state->render_area.offset.y;
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hzp.ClearRectangleXMax = cmd_state->render_area.offset.x +
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align_u32(cmd_state->render_area.extent.width, px_dim.width);
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hzp.ClearRectangleYMax = cmd_state->render_area.offset.y +
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align_u32(cmd_state->render_area.extent.height, px_dim.height);
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}
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/* Due to a hardware issue, this bit MBZ */
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hzp.ScissorRectangleEnable = false;
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hzp.NumberofMultisamples = ffs(iview->image->samples) - 1;
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hzp.SampleMask = 0xFFFF;
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}
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
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pc.PostSyncOperation = WriteImmediateData;
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pc.Address =
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(struct anv_address){ &cmd_buffer->device->workaround_bo, 0 };
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}
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp);
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if (!full_surface_op && op == BLORP_HIZ_OP_DEPTH_CLEAR) {
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
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pc.DepthStallEnable = true;
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pc.DepthCacheFlushEnable = true;
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}
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}
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}
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void genX(CmdSetEvent)(
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VkCommandBuffer commandBuffer,
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VkEvent _event,
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