anv/cmd_buffer: Add code for performing HZ operations

Create a function that performs one of three HiZ operations -
depth/stencil clears, HiZ resolve, and depth resolves.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
This commit is contained in:
Nanley Chery
2016-10-07 12:07:27 -07:00
parent 9919a2d34d
commit 134d181be1
3 changed files with 197 additions and 0 deletions

View File

@@ -55,6 +55,9 @@ genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
unsigned vs_entry_size, unsigned gs_entry_size,
const struct gen_l3_config *l3_config);
void genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
enum blorp_hiz_op op);
VkResult
genX(graphics_pipeline_create)(VkDevice _device,
struct anv_pipeline_cache *cache,

View File

@@ -323,6 +323,13 @@ genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
cmd_buffer->state.dirty = 0;
}
void
genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
enum blorp_hiz_op op)
{
anv_finishme("Implement Gen7 HZ ops");
}
void genX(CmdSetEvent)(
VkCommandBuffer commandBuffer,
VkEvent event,

View File

@@ -399,6 +399,193 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
}
/**
* Emit the HZ_OP packet in the sequence specified by the BDW PRM section
* entitled: "Optimized Depth Buffer Clear and/or Stencil Buffer Clear."
*
* \todo Enable Stencil Buffer-only clears
*/
void
genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
enum blorp_hiz_op op)
{
struct anv_cmd_state *cmd_state = &cmd_buffer->state;
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
if (iview == NULL || !anv_image_has_hiz(iview->image))
return;
const uint32_t ds = cmd_state->subpass->depth_stencil_attachment;
/* Section 7.4. of the Vulkan 1.0.27 spec states:
*
* "The render area must be contained within the framebuffer dimensions."
*
* Therefore, the only way the extent of the render area can match that of
* the image view is if the render area offset equals (0, 0).
*/
const bool full_surface_op =
cmd_state->render_area.extent.width == iview->extent.width &&
cmd_state->render_area.extent.height == iview->extent.height;
if (full_surface_op)
assert(cmd_state->render_area.offset.x == 0 &&
cmd_state->render_area.offset.y == 0);
/* This variable corresponds to the Pixel Dim column in the table below */
struct isl_extent2d px_dim;
/* Validate that we can perform the HZ operation and that it's necessary. */
switch (op) {
case BLORP_HIZ_OP_DEPTH_CLEAR:
if (cmd_buffer->state.pass->attachments[ds].load_op !=
VK_ATTACHMENT_LOAD_OP_CLEAR)
return;
/* Apply alignment restrictions. Despite the BDW PRM mentioning this is
* only needed for a depth buffer surface type of D16_UNORM, testing
* showed it to be necessary for other depth formats as well
* (e.g., D32_FLOAT).
*/
#if GEN_GEN == 8
/* Pre-SKL, HiZ has an 8x4 sample block. As the number of samples
* increases, the number of pixels representable by this block
* decreases by a factor of the sample dimensions. Sample dimensions
* scale following the MSAA interleaved pattern.
*
* Sample|Sample|Pixel
* Count |Dim |Dim
* ===================
* 1 | 1x1 | 8x4
* 2 | 2x1 | 4x4
* 4 | 2x2 | 4x2
* 8 | 4x2 | 2x2
* 16 | 4x4 | 2x1
*
* Table: Pixel Dimensions in a HiZ Sample Block Pre-SKL
*/
/* This variable corresponds to the Sample Dim column in the table
* above.
*/
const struct isl_extent2d sa_dim =
isl_get_interleaved_msaa_px_size_sa(iview->image->samples);
px_dim.w = 8 / sa_dim.w;
px_dim.h = 4 / sa_dim.h;
#elif GEN_GEN >= 9
/* SKL+, the sample block becomes a "pixel block" so the expected
* pixel dimension is a constant 8x4 px for all sample counts.
*/
px_dim = (struct isl_extent2d) { .w = 8, .h = 4};
#endif
if (!full_surface_op) {
/* Fast depth clears clear an entire sample block at a time. As a
* result, the rectangle must be aligned to the pixel dimensions of
* a sample block for a successful operation.
*
* Fast clears can still work if the offset is aligned and the render
* area offset + extent touches the edge of a depth buffer whose extent
* is unaligned. This is because each physical HiZ miplevel is padded
* by the px_dim. In this case, the size of the clear rectangle will be
* padded later on in this function.
*/
if (cmd_state->render_area.offset.x % px_dim.w ||
cmd_state->render_area.offset.y % px_dim.h)
return;
if (cmd_state->render_area.offset.x +
cmd_state->render_area.extent.width != iview->extent.width &&
cmd_state->render_area.extent.width % px_dim.w)
return;
if (cmd_state->render_area.offset.y +
cmd_state->render_area.extent.height != iview->extent.height &&
cmd_state->render_area.extent.height % px_dim.h)
return;
}
break;
case BLORP_HIZ_OP_DEPTH_RESOLVE:
if (cmd_buffer->state.pass->attachments[ds].store_op !=
VK_ATTACHMENT_STORE_OP_STORE)
return;
break;
case BLORP_HIZ_OP_HIZ_RESOLVE:
if (cmd_buffer->state.pass->attachments[ds].load_op !=
VK_ATTACHMENT_LOAD_OP_LOAD)
return;
break;
case BLORP_HIZ_OP_NONE:
unreachable("Invalid HiZ OP");
break;
}
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp) {
switch (op) {
case BLORP_HIZ_OP_DEPTH_CLEAR:
hzp.StencilBufferClearEnable = VK_IMAGE_ASPECT_STENCIL_BIT &
cmd_state->attachments[ds].pending_clear_aspects;
hzp.DepthBufferClearEnable = VK_IMAGE_ASPECT_DEPTH_BIT &
cmd_state->attachments[ds].pending_clear_aspects;
hzp.FullSurfaceDepthandStencilClear = full_surface_op;
hzp.StencilClearValue =
cmd_state->attachments[ds].clear_value.depthStencil.stencil & 0xff;
/* Mark aspects as cleared */
cmd_state->attachments[ds].pending_clear_aspects = 0;
break;
case BLORP_HIZ_OP_DEPTH_RESOLVE:
hzp.DepthBufferResolveEnable = true;
break;
case BLORP_HIZ_OP_HIZ_RESOLVE:
hzp.HierarchicalDepthBufferResolveEnable = true;
break;
case BLORP_HIZ_OP_NONE:
unreachable("Invalid HiZ OP");
break;
}
if (op != BLORP_HIZ_OP_DEPTH_CLEAR) {
/* The Optimized HiZ resolve rectangle must be the size of the full RT
* and aligned to 8x4. The non-optimized Depth resolve rectangle must
* be the size of the full RT. The same alignment is assumed to be
* required.
*/
hzp.ClearRectangleXMin = 0;
hzp.ClearRectangleYMin = 0;
hzp.ClearRectangleXMax = align_u32(iview->extent.width, 8);
hzp.ClearRectangleYMax = align_u32(iview->extent.height, 4);
} else {
/* This clear rectangle is aligned */
hzp.ClearRectangleXMin = cmd_state->render_area.offset.x;
hzp.ClearRectangleYMin = cmd_state->render_area.offset.y;
hzp.ClearRectangleXMax = cmd_state->render_area.offset.x +
align_u32(cmd_state->render_area.extent.width, px_dim.width);
hzp.ClearRectangleYMax = cmd_state->render_area.offset.y +
align_u32(cmd_state->render_area.extent.height, px_dim.height);
}
/* Due to a hardware issue, this bit MBZ */
hzp.ScissorRectangleEnable = false;
hzp.NumberofMultisamples = ffs(iview->image->samples) - 1;
hzp.SampleMask = 0xFFFF;
}
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.PostSyncOperation = WriteImmediateData;
pc.Address =
(struct anv_address){ &cmd_buffer->device->workaround_bo, 0 };
}
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp);
if (!full_surface_op && op == BLORP_HIZ_OP_DEPTH_CLEAR) {
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.DepthStallEnable = true;
pc.DepthCacheFlushEnable = true;
}
}
}
void genX(CmdSetEvent)(
VkCommandBuffer commandBuffer,
VkEvent _event,