st/mesa: round lod_bias to a multiple of 1/256
This reduces the number of sampler states 3.6x in Batman Arkham: Origins. (from ~7200 to ~2000) Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -159,6 +159,12 @@ convert_sampler(struct st_context *st,
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sampler->normalized_coords = 1;
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sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias;
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/* Reduce the number of states by allowing only the values that AMD GCN
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* can represent. Apps use lod_bias for smooth transitions to bigger mipmap
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* levels.
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*/
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sampler->lod_bias = CLAMP(sampler->lod_bias, -16, 16);
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sampler->lod_bias = floorf(sampler->lod_bias * 256) / 256;
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sampler->min_lod = MAX2(msamp->MinLod, 0.0f);
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sampler->max_lod = msamp->MaxLod;
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