mesa: fix texture/renderbuffer mix-up in test_attachment_completeness()
This commit is contained in:
@@ -307,7 +307,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
|
||||
/* OK */
|
||||
}
|
||||
else if (ctx->Extensions.EXT_packed_depth_stencil &&
|
||||
att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
|
||||
texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
|
||||
/* OK */
|
||||
}
|
||||
else {
|
||||
|
Reference in New Issue
Block a user