glsl: add has_implicit_conversions()-helper
This makes the code a bit easier to read, as well as will reduce repetition when we add support for EXT_shader_implicit_conversions. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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@@ -315,7 +315,7 @@ apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
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return true;
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/* Prior to GLSL 1.20, there are no implicit conversions */
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if (!state->is_version(120, 0))
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if (!state->has_implicit_conversions())
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return false;
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/* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
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@@ -344,6 +344,11 @@ struct _mesa_glsl_parse_state {
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return ARB_bindless_texture_enable;
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}
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bool has_implicit_conversions() const
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{
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return is_version(120, 0);
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}
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void process_version_directive(YYLTYPE *locp, int version,
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const char *ident);
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