swrast: implement GL_ARB_texture_storage

This commit is contained in:
Brian Paul
2011-10-31 10:52:57 -06:00
parent e0a0496971
commit 12d69fca09
4 changed files with 43 additions and 0 deletions

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@@ -218,6 +218,9 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->EndList = NULL;
driver->BeginCallList = NULL;
driver->EndCallList = NULL;
/* GL_ARB_texture_storage */
driver->AllocTextureStorage = _swrast_AllocTextureStorage;
}

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@@ -422,6 +422,7 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
ctx->Extensions.ARB_texture_rg = GL_TRUE;
ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
ctx->Extensions.ARB_texture_storage = GL_TRUE;
ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
#if FEATURE_ARB_vertex_program
ctx->Extensions.ARB_vertex_program = GL_TRUE;

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@@ -359,3 +359,35 @@ _swrast_unmap_renderbuffers(struct gl_context *ctx)
if (ctx->ReadBuffer != ctx->DrawBuffer)
map_unmap_renderbuffers(ctx, ctx->ReadBuffer, GL_FALSE);
}
/**
* Called via ctx->Driver.AllocTextureStorage()
* Just have to allocate memory for the texture images.
*/
GLboolean
_swrast_AllocTextureStorage(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth)
{
const GLint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
GLint face, level;
for (face = 0; face < numFaces; face++) {
for (level = 0; level < levels; level++) {
struct gl_texture_image *texImage = texObj->Image[face][level];
if (!_swrast_alloc_texture_image_buffer(ctx, texImage,
texImage->TexFormat,
texImage->Width,
texImage->Height,
texImage->Depth)) {
return GL_FALSE;
}
}
}
return GL_TRUE;
}

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@@ -249,6 +249,13 @@ _swrast_finish_render_texture(struct gl_context *ctx,
extern GLboolean
_swrast_AllocTextureStorage(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth);
/**
* The driver interface for the software rasterizer.
* XXX this may go away.