glsl/glcpp: Use stdio.h instead of unistd.h.
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@@ -21,10 +21,7 @@
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include "glcpp.h"
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@@ -40,16 +37,16 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
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*ptr = sh;
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}
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/* Read from fd until EOF and return a string of everything read.
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/* Read from fp until EOF and return a string of everything read.
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*/
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static char *
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load_text_fd (void *ctx, int fd)
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load_text_fp (void *ctx, FILE *fp)
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{
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#define CHUNK 4096
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char *text = NULL;
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ssize_t text_size = 0;
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ssize_t total_read = 0;
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ssize_t bytes;
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size_t text_size = 0;
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size_t total_read = 0;
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size_t bytes;
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while (1) {
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if (total_read + CHUNK + 1 > text_size) {
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@@ -60,19 +57,12 @@ load_text_fd (void *ctx, int fd)
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return NULL;
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}
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}
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bytes = read (fd, text + total_read, CHUNK);
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if (bytes < 0) {
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fprintf (stderr, "Error while reading: %s\n",
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strerror (errno));
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ralloc_free (text);
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return NULL;
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}
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bytes = fread (text + total_read, 1, CHUNK, fp);
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total_read += bytes;
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if (bytes == 0) {
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if (bytes < CHUNK) {
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break;
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}
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total_read += bytes;
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}
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text[total_read] = '\0';
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@@ -84,21 +74,21 @@ static char *
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load_text_file(void *ctx, const char *filename)
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{
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char *text;
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int fd;
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FILE *fp;
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if (filename == NULL || strcmp (filename, "-") == 0)
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return load_text_fd (ctx, STDIN_FILENO);
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return load_text_fp (ctx, stdin);
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fd = open (filename, O_RDONLY);
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if (fd < 0) {
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fp = fopen (filename, "r");
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if (fp == NULL) {
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fprintf (stderr, "Failed to open file %s: %s\n",
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filename, strerror (errno));
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return NULL;
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}
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text = load_text_fd (ctx, fd);
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text = load_text_fp (ctx, fp);
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close(fd);
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fclose(fp);
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return text;
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}
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