mesa/cs: Support GL_DISPATCH_INDIRECT_BUFFER
v2: * Use _mesa_has_compute_shaders (Ilia) Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
@@ -93,6 +93,11 @@ get_buffer_target(struct gl_context *ctx, GLenum target)
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return &ctx->DrawIndirectBuffer;
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return &ctx->DrawIndirectBuffer;
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}
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}
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break;
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break;
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case GL_DISPATCH_INDIRECT_BUFFER:
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if (_mesa_has_compute_shaders(ctx)) {
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return &ctx->DispatchIndirectBuffer;
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}
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break;
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case GL_TRANSFORM_FEEDBACK_BUFFER:
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case GL_TRANSFORM_FEEDBACK_BUFFER:
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if (ctx->Extensions.EXT_transform_feedback) {
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if (ctx->Extensions.EXT_transform_feedback) {
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return &ctx->TransformFeedback.CurrentBuffer;
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return &ctx->TransformFeedback.CurrentBuffer;
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@@ -844,6 +849,9 @@ _mesa_init_buffer_objects( struct gl_context *ctx )
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_mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
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_mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
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ctx->Shared->NullBufferObj);
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ctx->Shared->NullBufferObj);
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_mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
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ctx->Shared->NullBufferObj);
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for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
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for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
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_mesa_reference_buffer_object(ctx,
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_mesa_reference_buffer_object(ctx,
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&ctx->UniformBufferBindings[i].BufferObject,
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&ctx->UniformBufferBindings[i].BufferObject,
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@@ -888,6 +896,8 @@ _mesa_free_buffer_objects( struct gl_context *ctx )
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_mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
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_mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
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_mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
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for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
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for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
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_mesa_reference_buffer_object(ctx,
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_mesa_reference_buffer_object(ctx,
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&ctx->UniformBufferBindings[i].BufferObject,
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&ctx->UniformBufferBindings[i].BufferObject,
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@@ -1233,6 +1243,11 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
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_mesa_BindBuffer( GL_DRAW_INDIRECT_BUFFER, 0 );
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_mesa_BindBuffer( GL_DRAW_INDIRECT_BUFFER, 0 );
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}
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}
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/* unbind ARB_compute_shader binding point */
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if (ctx->DispatchIndirectBuffer == bufObj) {
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_mesa_BindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0);
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}
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/* unbind ARB_copy_buffer binding points */
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/* unbind ARB_copy_buffer binding points */
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if (ctx->CopyReadBuffer == bufObj) {
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if (ctx->CopyReadBuffer == bufObj) {
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_mesa_BindBuffer( GL_COPY_READ_BUFFER, 0 );
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_mesa_BindBuffer( GL_COPY_READ_BUFFER, 0 );
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@@ -1036,6 +1036,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
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v->value_int = 0;
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v->value_int = 0;
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}
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}
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break;
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break;
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/* GL_ARB_compute_shader */
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case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
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v->value_int = ctx->DispatchIndirectBuffer->Name;
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break;
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}
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}
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}
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}
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@@ -450,6 +450,7 @@ descriptor=[
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[ "MAX_COMPUTE_SHARED_MEMORY_SIZE", "CONST(MAX_COMPUTE_SHARED_MEMORY_SIZE), extra_ARB_compute_shader_es31" ],
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[ "MAX_COMPUTE_SHARED_MEMORY_SIZE", "CONST(MAX_COMPUTE_SHARED_MEMORY_SIZE), extra_ARB_compute_shader_es31" ],
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[ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONST(MAX_COMPUTE_UNIFORM_COMPONENTS), extra_ARB_compute_shader_es31" ],
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[ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONST(MAX_COMPUTE_UNIFORM_COMPONENTS), extra_ARB_compute_shader_es31" ],
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[ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONST(MAX_COMPUTE_IMAGE_UNIFORMS), extra_ARB_compute_shader_es31" ],
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[ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONST(MAX_COMPUTE_IMAGE_UNIFORMS), extra_ARB_compute_shader_es31" ],
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[ "DISPATCH_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_compute_shader_es31" ],
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# GL_ARB_framebuffer_no_attachments / GLES 3.1
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# GL_ARB_framebuffer_no_attachments / GLES 3.1
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["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments"],
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["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments"],
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@@ -4288,6 +4288,7 @@ struct gl_context
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struct gl_perf_monitor_state PerfMonitor;
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struct gl_perf_monitor_state PerfMonitor;
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struct gl_buffer_object *DrawIndirectBuffer; /** < GL_ARB_draw_indirect */
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struct gl_buffer_object *DrawIndirectBuffer; /** < GL_ARB_draw_indirect */
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struct gl_buffer_object *DispatchIndirectBuffer; /** < GL_ARB_compute_shader */
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struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
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struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
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struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
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struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
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