mesa/cs: Support GL_DISPATCH_INDIRECT_BUFFER

v2:
 * Use _mesa_has_compute_shaders (Ilia)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Jordan Justen
2015-09-17 10:10:07 -07:00
parent 4a1ba7e6bd
commit 12cf91db02
4 changed files with 21 additions and 0 deletions

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@@ -93,6 +93,11 @@ get_buffer_target(struct gl_context *ctx, GLenum target)
return &ctx->DrawIndirectBuffer; return &ctx->DrawIndirectBuffer;
} }
break; break;
case GL_DISPATCH_INDIRECT_BUFFER:
if (_mesa_has_compute_shaders(ctx)) {
return &ctx->DispatchIndirectBuffer;
}
break;
case GL_TRANSFORM_FEEDBACK_BUFFER: case GL_TRANSFORM_FEEDBACK_BUFFER:
if (ctx->Extensions.EXT_transform_feedback) { if (ctx->Extensions.EXT_transform_feedback) {
return &ctx->TransformFeedback.CurrentBuffer; return &ctx->TransformFeedback.CurrentBuffer;
@@ -844,6 +849,9 @@ _mesa_init_buffer_objects( struct gl_context *ctx )
_mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
ctx->Shared->NullBufferObj); ctx->Shared->NullBufferObj);
_mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
ctx->Shared->NullBufferObj);
for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) { for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
_mesa_reference_buffer_object(ctx, _mesa_reference_buffer_object(ctx,
&ctx->UniformBufferBindings[i].BufferObject, &ctx->UniformBufferBindings[i].BufferObject,
@@ -888,6 +896,8 @@ _mesa_free_buffer_objects( struct gl_context *ctx )
_mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL); _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
_mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) { for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
_mesa_reference_buffer_object(ctx, _mesa_reference_buffer_object(ctx,
&ctx->UniformBufferBindings[i].BufferObject, &ctx->UniformBufferBindings[i].BufferObject,
@@ -1233,6 +1243,11 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
_mesa_BindBuffer( GL_DRAW_INDIRECT_BUFFER, 0 ); _mesa_BindBuffer( GL_DRAW_INDIRECT_BUFFER, 0 );
} }
/* unbind ARB_compute_shader binding point */
if (ctx->DispatchIndirectBuffer == bufObj) {
_mesa_BindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0);
}
/* unbind ARB_copy_buffer binding points */ /* unbind ARB_copy_buffer binding points */
if (ctx->CopyReadBuffer == bufObj) { if (ctx->CopyReadBuffer == bufObj) {
_mesa_BindBuffer( GL_COPY_READ_BUFFER, 0 ); _mesa_BindBuffer( GL_COPY_READ_BUFFER, 0 );

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@@ -1036,6 +1036,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
v->value_int = 0; v->value_int = 0;
} }
break; break;
/* GL_ARB_compute_shader */
case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
v->value_int = ctx->DispatchIndirectBuffer->Name;
break;
} }
} }

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@@ -450,6 +450,7 @@ descriptor=[
[ "MAX_COMPUTE_SHARED_MEMORY_SIZE", "CONST(MAX_COMPUTE_SHARED_MEMORY_SIZE), extra_ARB_compute_shader_es31" ], [ "MAX_COMPUTE_SHARED_MEMORY_SIZE", "CONST(MAX_COMPUTE_SHARED_MEMORY_SIZE), extra_ARB_compute_shader_es31" ],
[ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONST(MAX_COMPUTE_UNIFORM_COMPONENTS), extra_ARB_compute_shader_es31" ], [ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONST(MAX_COMPUTE_UNIFORM_COMPONENTS), extra_ARB_compute_shader_es31" ],
[ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONST(MAX_COMPUTE_IMAGE_UNIFORMS), extra_ARB_compute_shader_es31" ], [ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONST(MAX_COMPUTE_IMAGE_UNIFORMS), extra_ARB_compute_shader_es31" ],
[ "DISPATCH_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_compute_shader_es31" ],
# GL_ARB_framebuffer_no_attachments / GLES 3.1 # GL_ARB_framebuffer_no_attachments / GLES 3.1
["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments"], ["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments"],

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@@ -4288,6 +4288,7 @@ struct gl_context
struct gl_perf_monitor_state PerfMonitor; struct gl_perf_monitor_state PerfMonitor;
struct gl_buffer_object *DrawIndirectBuffer; /** < GL_ARB_draw_indirect */ struct gl_buffer_object *DrawIndirectBuffer; /** < GL_ARB_draw_indirect */
struct gl_buffer_object *DispatchIndirectBuffer; /** < GL_ARB_compute_shader */
struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */ struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */ struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */