anv/pipeline: don't pass constant view index in multiview

If view mask has only one bit set, view index is effectively a
constant, so doesn't need to be passed to the next stages, just always
set it.

Part of this was in the original patch that added
anv_nir_lower_multiview.c but disabled.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Caio Marcelo de Oliveira Filho
2018-02-27 11:46:51 -08:00
committed by Jason Ekstrand
parent 5e7c1d05d4
commit 12c22b897a

View File

@@ -72,7 +72,8 @@ build_view_index(struct lower_multiview_state *state)
b->cursor = nir_before_block(nir_start_block(b->impl));
assert(state->view_mask != 0);
if (0 && _mesa_bitcount(state->view_mask) == 1) {
if (_mesa_bitcount(state->view_mask) == 1) {
/* Set the view index directly. */
state->view_index = nir_imm_int(b, ffs(state->view_mask) - 1);
} else if (state->builder.shader->info.stage == MESA_SHADER_VERTEX) {
/* We only support 16 viewports */
@@ -210,11 +211,15 @@ anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask)
assert(view_index->parent_instr->block == nir_start_block(entrypoint));
b->cursor = nir_after_instr(view_index->parent_instr);
nir_variable *view_index_out =
nir_variable_create(shader, nir_var_shader_out,
glsl_int_type(), "view index");
view_index_out->data.location = VARYING_SLOT_VIEW_INDEX;
nir_store_var(b, view_index_out, view_index, 0x1);
/* Unless there is only one possible view index (that would be set
* directly), pass it to the next stage. */
if (_mesa_bitcount(state.view_mask) != 1) {
nir_variable *view_index_out =
nir_variable_create(shader, nir_var_shader_out,
glsl_int_type(), "view index");
view_index_out->data.location = VARYING_SLOT_VIEW_INDEX;
nir_store_var(b, view_index_out, view_index, 0x1);
}
nir_variable *layer_id_out =
nir_variable_create(shader, nir_var_shader_out,