nir: add lowering pass for glDrawPixels
Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -190,6 +190,7 @@ NIR_FILES = \
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nir/nir_lower_clip.c \
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nir/nir_lower_double_ops.c \
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nir/nir_lower_double_packing.c \
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nir/nir_lower_drawpixels.c \
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nir/nir_lower_global_vars_to_local.c \
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nir/nir_lower_gs_intrinsics.c \
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nir/nir_lower_load_const_to_scalar.c \
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@@ -2385,6 +2385,19 @@ typedef struct nir_lower_wpos_ytransform_options {
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bool nir_lower_wpos_ytransform(nir_shader *shader,
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const nir_lower_wpos_ytransform_options *options);
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typedef struct nir_lower_drawpixels_options {
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int texcoord_state_tokens[5];
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int scale_state_tokens[5];
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int bias_state_tokens[5];
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unsigned drawpix_sampler;
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unsigned pixelmap_sampler;
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bool pixel_maps :1;
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bool scale_and_bias :1;
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} nir_lower_drawpixels_options;
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void nir_lower_drawpixels(nir_shader *shader,
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const nir_lower_drawpixels_options *options);
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void nir_lower_atomics(nir_shader *shader,
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const struct gl_shader_program *shader_program);
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void nir_lower_to_source_mods(nir_shader *shader);
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254
src/compiler/nir/nir_lower_drawpixels.c
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254
src/compiler/nir/nir_lower_drawpixels.c
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@@ -0,0 +1,254 @@
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/*
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* Copyright © 2015 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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/* Lower glDrawPixels().
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*
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* This is based on the logic in st_get_drawpix_shader() in TGSI compiler.
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*
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* Run before nir_lower_io.
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*/
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typedef struct {
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const nir_lower_drawpixels_options *options;
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nir_shader *shader;
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nir_builder b;
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nir_variable *texcoord, *scale, *bias;
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} lower_drawpixels_state;
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static nir_ssa_def *
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get_texcoord(lower_drawpixels_state *state)
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{
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if (state->texcoord == NULL) {
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nir_variable *texcoord = NULL;
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/* find gl_TexCoord, if it exists: */
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nir_foreach_variable(var, &state->shader->inputs) {
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if (var->data.location == VARYING_SLOT_TEX0) {
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texcoord = var;
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break;
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}
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}
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/* otherwise create it: */
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if (texcoord == NULL) {
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texcoord = nir_variable_create(state->shader,
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nir_var_shader_in,
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glsl_vec4_type(),
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"gl_TexCoord");
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texcoord->data.location = VARYING_SLOT_TEX0;
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}
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state->texcoord = texcoord;
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}
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return nir_load_var(&state->b, state->texcoord);
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}
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static nir_variable *
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create_uniform(nir_shader *shader, const char *name, const int state_tokens[5])
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{
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nir_variable *var = nir_variable_create(shader,
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nir_var_uniform,
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glsl_vec4_type(),
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name);
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var->num_state_slots = 1;
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var->state_slots = ralloc_array(var, nir_state_slot, 1);
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memcpy(var->state_slots[0].tokens, state_tokens,
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sizeof(var->state_slots[0].tokens));
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return var;
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}
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static nir_ssa_def *
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get_scale(lower_drawpixels_state *state)
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{
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if (state->scale == NULL) {
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state->scale = create_uniform(state->shader, "gl_PTscale",
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state->options->scale_state_tokens);
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}
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return nir_load_var(&state->b, state->scale);
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}
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static nir_ssa_def *
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get_bias(lower_drawpixels_state *state)
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{
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if (state->bias == NULL) {
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state->bias = create_uniform(state->shader, "gl_PTbias",
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state->options->bias_state_tokens);
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}
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return nir_load_var(&state->b, state->bias);
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}
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static nir_ssa_def *
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get_texcoord_const(lower_drawpixels_state *state)
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{
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if (state->bias == NULL) {
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state->bias = create_uniform(state->shader, "gl_MultiTexCoord0",
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state->options->texcoord_state_tokens);
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}
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return nir_load_var(&state->b, state->bias);
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}
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static void
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lower_color(lower_drawpixels_state *state, nir_intrinsic_instr *intr)
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{
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nir_builder *b = &state->b;
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nir_ssa_def *texcoord;
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nir_tex_instr *tex;
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nir_ssa_def *def;
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assert(intr->dest.is_ssa);
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b->cursor = nir_before_instr(&intr->instr);
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texcoord = get_texcoord(state);
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/* replace load_var(gl_Color) w/ texture sample:
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* TEX def, texcoord, drawpix_sampler, 2D
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*/
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tex = nir_tex_instr_create(state->shader, 1);
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tex->op = nir_texop_tex;
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tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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tex->coord_components = 2;
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tex->sampler_index = state->options->drawpix_sampler;
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tex->texture_index = state->options->drawpix_sampler;
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tex->dest_type = nir_type_float;
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tex->src[0].src = nir_src_for_ssa(texcoord);
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
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nir_builder_instr_insert(b, &tex->instr);
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def = &tex->dest.ssa;
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/* Apply the scale and bias. */
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if (state->options->scale_and_bias) {
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/* MAD def, def, scale, bias; */
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def = nir_ffma(b, def, get_scale(state), get_bias(state));
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}
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if (state->options->pixel_maps) {
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static const unsigned swiz_xy[4] = {0,1};
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static const unsigned swiz_zw[4] = {2,3};
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/* do four pixel map look-ups with two TEX instructions: */
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nir_ssa_def *def_xy, *def_zw;
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/* TEX def.xy, def.xyyy, pixelmap_sampler, 2D; */
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tex = nir_tex_instr_create(state->shader, 1);
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tex->op = nir_texop_tex;
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tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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tex->coord_components = 2;
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tex->sampler_index = state->options->pixelmap_sampler;
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tex->texture_index = state->options->pixelmap_sampler;
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tex->dest_type = nir_type_float;
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tex->src[0].src = nir_src_for_ssa(nir_swizzle(b, def, swiz_xy, 2, true));
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
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nir_builder_instr_insert(b, &tex->instr);
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def_xy = &tex->dest.ssa;
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/* TEX def.zw, def.zwww, pixelmap_sampler, 2D; */
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tex = nir_tex_instr_create(state->shader, 1);
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tex->op = nir_texop_tex;
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tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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tex->coord_components = 2;
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tex->sampler_index = state->options->pixelmap_sampler;
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tex->dest_type = nir_type_float;
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tex->src[0].src = nir_src_for_ssa(nir_swizzle(b, def, swiz_zw, 2, true));
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
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nir_builder_instr_insert(b, &tex->instr);
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def_zw = &tex->dest.ssa;
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/* def = vec4(def.xy, def.zw); */
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def = nir_vec4(b,
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nir_channel(b, def_xy, 0),
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nir_channel(b, def_xy, 1),
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nir_channel(b, def_zw, 0),
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nir_channel(b, def_zw, 1));
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}
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nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(def));
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}
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static void
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lower_texcoord(lower_drawpixels_state *state, nir_intrinsic_instr *intr)
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{
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nir_ssa_def *texcoord_const = get_texcoord_const(state);
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nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(texcoord_const));
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}
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static bool
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lower_drawpixels_block(lower_drawpixels_state *state, nir_block *block)
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{
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nir_foreach_instr_safe(instr, block) {
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if (instr->type == nir_instr_type_intrinsic) {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic == nir_intrinsic_load_var) {
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nir_deref_var *dvar = intr->variables[0];
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nir_variable *var = dvar->var;
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if (var->data.location == VARYING_SLOT_COL0) {
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/* gl_FragCoord should not have array/struct deref's: */
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assert(dvar->deref.child == NULL);
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lower_color(state, intr);
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} else if (var->data.location == VARYING_SLOT_TEX0) {
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/* gl_TexCoord should not have array/struct deref's: */
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assert(dvar->deref.child == NULL);
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lower_texcoord(state, intr);
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}
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}
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}
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}
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return true;
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}
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static void
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lower_drawpixels_impl(lower_drawpixels_state *state, nir_function_impl *impl)
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{
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nir_builder_init(&state->b, impl);
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nir_foreach_block(block, impl) {
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lower_drawpixels_block(state, block);
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}
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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}
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void
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nir_lower_drawpixels(nir_shader *shader,
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const nir_lower_drawpixels_options *options)
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{
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lower_drawpixels_state state = {
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.options = options,
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.shader = shader,
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};
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assert(shader->stage == MESA_SHADER_FRAGMENT);
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nir_foreach_function(function, shader) {
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if (function->impl)
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lower_drawpixels_impl(&state, function->impl);
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}
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}
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