glsl: Remove redundant writes to prog->LinkStatus

The linker_error() function sets prog->LinkStatus to false.  There's
no reason for the caller of linker_error() to also do so.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Paul Berry
2013-07-27 15:37:15 -07:00
parent 5fe6b90c87
commit 1299694ed5
2 changed files with 0 additions and 2 deletions

View File

@@ -319,7 +319,6 @@ emit_errors_linked(const void *key, void *data, void *closure)
linker_error(prog, "function `%s' has static recursion.\n", proto);
ralloc_free(proto);
prog->LinkStatus = false;
}

View File

@@ -3108,7 +3108,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
for (i = 0; i < prog->NumShaders; i++) {
if (!prog->Shaders[i]->CompileStatus) {
linker_error(prog, "linking with uncompiled shader");
prog->LinkStatus = GL_FALSE;
}
}