mesa/st: adapt to interface changes
adapt to blit changes, and also handle a bit more msaa state in theory (incomplete, doesn't handle resolves in any way for now).
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@@ -180,9 +180,7 @@ st_bufferobj_data(GLcontext *ctx,
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switch(target) {
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case GL_PIXEL_PACK_BUFFER_ARB:
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case GL_PIXEL_UNPACK_BUFFER_ARB:
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buffer_usage = (PIPE_BIND_RENDER_TARGET |
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PIPE_BIND_BLIT_SOURCE |
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PIPE_BIND_BLIT_DESTINATION);
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buffer_usage = PIPE_BIND_RENDER_TARGET;
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break;
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case GL_ARRAY_BUFFER_ARB:
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buffer_usage = PIPE_BIND_VERTEX_BUFFER;
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