glsl: store stage reference in gl_uniform_block

This allows us to simplify the code and drop InterfaceBlockStageIndex
which is a per stage array of integers the size of all blocks in the
program combined including duplicates across stages. Adding a stage
ref per block will use less memory.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri
2016-04-02 12:51:12 +11:00
parent d8855d66f4
commit 1265e1c4e1
5 changed files with 26 additions and 37 deletions

View File

@@ -1171,6 +1171,8 @@ cross_validate_uniforms(struct gl_shader_program *prog)
static bool
interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
{
int *InterfaceBlockStageIndex[MESA_SHADER_STAGES];
unsigned max_num_uniform_blocks = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i])
@@ -1180,10 +1182,9 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
prog->InterfaceBlockStageIndex[i] = ralloc_array(prog, int,
max_num_uniform_blocks);
InterfaceBlockStageIndex[i] = new int[max_num_uniform_blocks];
for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
prog->InterfaceBlockStageIndex[i][j] = -1;
InterfaceBlockStageIndex[i][j] = -1;
if (sh == NULL)
continue;
@@ -1194,13 +1195,17 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
&prog->NumBufferInterfaceBlocks,
sh->BufferInterfaceBlocks[j]);
if (index == -1) {
linker_error(prog, "uniform block `%s' has mismatching definitions\n",
sh->BufferInterfaceBlocks[j]->Name);
return false;
}
if (index == -1) {
linker_error(prog, "uniform block `%s' has mismatching definitions\n",
sh->BufferInterfaceBlocks[j]->Name);
prog->InterfaceBlockStageIndex[i][index] = j;
for (unsigned k = 0; k <= i; k++) {
delete[] InterfaceBlockStageIndex[k];
}
return false;
}
InterfaceBlockStageIndex[i][index] = j;
}
}
@@ -1209,18 +1214,23 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
*/
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
for (unsigned j = 0; j < prog->NumBufferInterfaceBlocks; j++) {
int stage_index =
prog->InterfaceBlockStageIndex[i][j];
int stage_index = InterfaceBlockStageIndex[i][j];
if (stage_index != -1) {
struct gl_shader *sh = prog->_LinkedShaders[i];
prog->BufferInterfaceBlocks[j].stageref |= (1 << i);
sh->BufferInterfaceBlocks[stage_index] =
&prog->BufferInterfaceBlocks[j];
}
}
}
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
delete[] InterfaceBlockStageIndex[i];
}
return true;
}
@@ -3933,10 +3943,7 @@ build_program_resource_list(struct gl_context *ctx,
/* Add stagereferences for uniforms in a uniform block. */
int block_index = shProg->UniformStorage[i].block_index;
if (block_index != -1) {
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
if (shProg->InterfaceBlockStageIndex[j][block_index] != -1)
stageref |= (1 << j);
}
stageref |= shProg->BufferInterfaceBlocks[block_index].stageref;
}
bool is_shader_storage = shProg->UniformStorage[i].is_shader_storage;

View File

@@ -96,8 +96,6 @@ _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
void
_mesa_clear_shader_program_data(struct gl_shader_program *shProg)
{
unsigned i;
shProg->NumUniformStorage = 0;
shProg->UniformStorage = NULL;
shProg->NumUniformRemapTable = 0;
@@ -119,11 +117,6 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
shProg->ShaderStorageBlocks = NULL;
shProg->NumShaderStorageBlocks = 0;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
ralloc_free(shProg->InterfaceBlockStageIndex[i]);
shProg->InterfaceBlockStageIndex[i] = NULL;
}
ralloc_free(shProg->AtomicBuffers);
shProg->AtomicBuffers = NULL;
shProg->NumAtomicBuffers = 0;

View File

@@ -2529,6 +2529,9 @@ struct gl_uniform_block
*/
bool IsShaderStorage;
/** Stages that reference this block */
uint8_t stageref;
/**
* Layout specified in the shader
*
@@ -2829,16 +2832,6 @@ struct gl_shader_program
unsigned NumShaderStorageBlocks;
struct gl_uniform_block **ShaderStorageBlocks;
/**
* Indices into the BufferInterfaceBlocks[] array for each stage they're
* used in, or -1.
*
* This is used to maintain the Binding values of the stage's
* BufferInterfaceBlocks[] and to answer the
* GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
*/
int *InterfaceBlockStageIndex[MESA_SHADER_STAGES];
/**
* Map of active uniform names to locations
*

View File

@@ -926,7 +926,7 @@ is_resource_referenced(struct gl_shader_program *shProg,
return RESOURCE_ATC(res)->StageReferences[stage];
if (res->Type == GL_UNIFORM_BLOCK || res->Type == GL_SHADER_STORAGE_BLOCK)
return shProg->InterfaceBlockStageIndex[stage][index] != -1;
return shProg->BufferInterfaceBlocks[index].stageref & (1 << stage);
return res->StageReferences & (1 << stage);
}

View File

@@ -295,10 +295,6 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
ralloc_free(shProg->BufferInterfaceBlocks);
shProg->BufferInterfaceBlocks = NULL;
shProg->NumBufferInterfaceBlocks = 0;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
ralloc_free(shProg->InterfaceBlockStageIndex[i]);
shProg->InterfaceBlockStageIndex[i] = NULL;
}
ralloc_free(shProg->AtomicBuffers);
shProg->AtomicBuffers = NULL;