gallium: set rasterizer.gl_rasterization_rules = 1 in a few more places
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@@ -754,6 +754,7 @@ st_init_bitmap(struct st_context *st)
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/* init baseline rasterizer state once */
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memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
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st->bitmap.rasterizer.gl_rasterization_rules = 1;
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st->bitmap.rasterizer.bypass_vs = 1;
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init_bitmap_cache(st);
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@@ -62,6 +62,7 @@ st_init_clear(struct st_context *st)
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/* rasterizer state: bypass clipping */
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memset(&st->clear.raster, 0, sizeof(st->clear.raster));
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st->clear.raster.gl_rasterization_rules = 1;
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st->clear.raster.bypass_clipping = 1;
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/* viewport state: identity since we're drawing in window coords */
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