Some structure renaming. Prefix vertex/fragment-related structs with
"gl_" to match other structs.
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@@ -75,7 +75,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vp_stage_data *store = VP_STAGE_DATA(stage);
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struct vertex_buffer *VB = &tnl->vb;
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struct vertex_program *program = ctx->VertexProgram.Current;
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struct gl_vertex_program *program = ctx->VertexProgram.Current;
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GLuint i;
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if (ctx->ShaderObjects._VertexShaderPresent)
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