Some structure renaming. Prefix vertex/fragment-related structs with

"gl_" to match other structs.
This commit is contained in:
Brian Paul
2006-07-20 16:49:57 +00:00
parent 459db7bd72
commit 122629f279
35 changed files with 233 additions and 221 deletions

View File

@@ -75,7 +75,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vp_stage_data *store = VP_STAGE_DATA(stage);
struct vertex_buffer *VB = &tnl->vb;
struct vertex_program *program = ctx->VertexProgram.Current;
struct gl_vertex_program *program = ctx->VertexProgram.Current;
GLuint i;
if (ctx->ShaderObjects._VertexShaderPresent)