Some structure renaming. Prefix vertex/fragment-related structs with
"gl_" to match other structs.
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@@ -146,9 +146,9 @@ struct parse_state {
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const GLubyte *start; /* start of program string */
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const GLubyte *pos; /* current position */
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const GLubyte *curLine;
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struct fragment_program *program; /* current program */
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struct gl_fragment_program *program; /* current program */
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struct program_parameter_list *parameters;
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struct gl_program_parameter_list *parameters;
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GLuint numInst; /* number of instructions parsed */
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GLuint inputsRead; /* bitmask of input registers used */
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@@ -1452,7 +1452,7 @@ Parse_InstructionSequence(struct parse_state *parseState,
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void
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_mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget,
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const GLubyte *str, GLsizei len,
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struct fragment_program *program)
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struct gl_fragment_program *program)
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{
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struct parse_state parseState;
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struct prog_instruction instBuffer[MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS];
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@@ -1569,7 +1569,7 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget,
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static void
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PrintSrcReg(const struct fragment_program *program,
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PrintSrcReg(const struct gl_fragment_program *program,
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const struct prog_src_register *src)
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{
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static const char comps[5] = "xyzw";
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@@ -1731,7 +1731,7 @@ PrintDstReg(const struct prog_dst_register *dst)
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* Print (unparse) the given vertex program. Just for debugging.
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*/
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void
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_mesa_print_nv_fragment_program(const struct fragment_program *program)
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_mesa_print_nv_fragment_program(const struct gl_fragment_program *program)
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{
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const struct prog_instruction *inst;
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