Some structure renaming. Prefix vertex/fragment-related structs with
"gl_" to match other structs.
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@@ -955,7 +955,7 @@ update_program(GLcontext *ctx)
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if (ctx->_MaintainTexEnvProgram && !ctx->FragmentProgram._Enabled) {
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#if 0
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if (!ctx->_TexEnvProgram)
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ctx->_TexEnvProgram = (struct fragment_program *)
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ctx->_TexEnvProgram = (struct gl_fragment_program *)
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ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
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ctx->FragmentProgram._Current = ctx->_TexEnvProgram;
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#endif
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