nir: Add intrinsics for the line width
The first intrinsic is intended to expose the value set by glLineWidth to shaders internally. The second intrinsic exposes the value actually sent to the hardware. This may be wider than the first one in order to implement anti-aliasing. These will be used in later patches to implement a line smoothing lowering pass. v2: Add a second intrinsic for the expanded line width for anti-aliasing. Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5624>
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@@ -606,6 +606,8 @@ system_value("local_group_size", 3)
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system_value("global_invocation_id", 3, bit_sizes=[32, 64])
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system_value("global_invocation_index", 1, bit_sizes=[32, 64])
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system_value("work_dim", 1)
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system_value("line_width", 1)
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system_value("aa_line_width", 1)
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# Driver-specific viewport scale/offset parameters.
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#
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# VC4 and V3D need to emit a scaled version of the position in the vertex
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