nir: Use sampler derefs in drawpixels and bitmap lowering.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke
2019-02-05 23:24:51 -08:00
parent 04bdc56872
commit 120f9b8362
2 changed files with 34 additions and 13 deletions

View File

@@ -94,16 +94,22 @@ lower_bitmap(nir_shader *shader, nir_builder *b,
nir_variable *tex_var =
nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex");
tex_var->data.binding = options->sampler;
tex_var->data.explicit_binding = true;
tex_var->data.how_declared = nir_var_hidden;
tex = nir_tex_instr_create(shader, 1);
nir_deref_instr *tex_deref = nir_build_deref_var(b, tex_var);
tex = nir_tex_instr_create(shader, 3);
tex->op = nir_texop_tex;
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
tex->coord_components = 2;
tex->sampler_index = options->sampler;
tex->texture_index = options->sampler;
tex->dest_type = nir_type_float;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src =
tex->src[0].src_type = nir_tex_src_texture_deref;
tex->src[0].src = nir_src_for_ssa(&tex_deref->dest.ssa);
tex->src[1].src_type = nir_tex_src_sampler_deref;
tex->src[1].src = nir_src_for_ssa(&tex_deref->dest.ssa);
tex->src[2].src_type = nir_tex_src_coord;
tex->src[2].src =
nir_src_for_ssa(nir_channels(b, texcoord,
(1 << tex->coord_components) - 1));