initial work for GL_ARB_texture_compression
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@@ -1,4 +1,4 @@
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/* $Id: extensions.c,v 1.27 2000/05/22 18:46:52 brianp Exp $ */
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/* $Id: extensions.c,v 1.28 2000/05/23 20:10:49 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -51,6 +51,7 @@ struct extension {
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static struct { int enabled; const char *name; } default_extensions[] = {
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{ DEFAULT_OFF, "GL_ARB_imaging" }, /* in progress */
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{ DEFAULT_ON, "GL_ARB_multitexture" },
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{ DEFAULT_OFF, "GL_ARB_texture_compression" }, /* in progress */
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{ DEFAULT_OFF, "GL_ARB_texture_cube_map" }, /* in progress */
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{ ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
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{ ALWAYS_ENABLED, "GL_EXT_abgr" },
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@@ -101,6 +102,7 @@ update_extension_flags( GLcontext *ctx )
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ctx->Extensions.HaveTextureLodBias = gl_extension_is_enabled(ctx, "GL_EXT_texture_lod_bias");
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ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
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ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
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ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");
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}
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