initial work for GL_ARB_texture_compression

This commit is contained in:
Brian Paul
2000-05-23 20:10:49 +00:00
parent 35d5301a54
commit 1207bf057a
10 changed files with 339 additions and 14 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: extensions.c,v 1.27 2000/05/22 18:46:52 brianp Exp $ */
/* $Id: extensions.c,v 1.28 2000/05/23 20:10:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -51,6 +51,7 @@ struct extension {
static struct { int enabled; const char *name; } default_extensions[] = {
{ DEFAULT_OFF, "GL_ARB_imaging" }, /* in progress */
{ DEFAULT_ON, "GL_ARB_multitexture" },
{ DEFAULT_OFF, "GL_ARB_texture_compression" }, /* in progress */
{ DEFAULT_OFF, "GL_ARB_texture_cube_map" }, /* in progress */
{ ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
{ ALWAYS_ENABLED, "GL_EXT_abgr" },
@@ -101,6 +102,7 @@ update_extension_flags( GLcontext *ctx )
ctx->Extensions.HaveTextureLodBias = gl_extension_is_enabled(ctx, "GL_EXT_texture_lod_bias");
ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");
}