main/cs: Add additional compute shader constant values

With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit:
* arb_compute_shader-minmax

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
Jordan Justen
2014-06-09 13:40:01 -07:00
parent 74e100affc
commit 12029046a2
2 changed files with 18 additions and 0 deletions

View File

@@ -774,6 +774,13 @@ descriptor=[
# GL_ARB_compute_shader
[ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader" ],
[ "MAX_COMPUTE_UNIFORM_BLOCKS", "CONST(MAX_COMPUTE_UNIFORM_BLOCKS), extra_ARB_compute_shader" ],
[ "MAX_COMPUTE_TEXTURE_IMAGE_UNITS", "CONST(MAX_COMPUTE_TEXTURE_IMAGE_UNITS), extra_ARB_compute_shader" ],
[ "MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS", "CONST(MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS), extra_ARB_compute_shader" ],
[ "MAX_COMPUTE_ATOMIC_COUNTERS", "CONST(MAX_COMPUTE_ATOMIC_COUNTERS), extra_ARB_compute_shader" ],
[ "MAX_COMPUTE_SHARED_MEMORY_SIZE", "CONST(MAX_COMPUTE_SHARED_MEMORY_SIZE), extra_ARB_compute_shader" ],
[ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONST(MAX_COMPUTE_UNIFORM_COMPONENTS), extra_ARB_compute_shader" ],
[ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONST(MAX_COMPUTE_IMAGE_UNIFORMS), extra_ARB_compute_shader" ],
# GL_ARB_gpu_shader5
[ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],