i965: Port gen8+ 3DSTATE_PS_EXTRA to genxml.

Emit 3DSTATE_PS_EXTRA on Gen8+ using brw_batch_emit helper, that uses
pack structs from genxml.

v3:
   - Style fixes and moving code around to be cleaner (Ken)

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Rafael Antognolli
2017-03-21 16:29:23 -07:00
committed by Kenneth Graunke
parent 46934d9594
commit 11ee4ac5e5
4 changed files with 88 additions and 150 deletions

View File

@@ -109,7 +109,6 @@ i965_FILES = \
gen8_gs_state.c \
gen8_hs_state.c \
gen8_multisample_state.c \
gen8_ps_state.c \
gen8_surface_state.c \
gen8_viewport_state.c \
gen8_vs_state.c \

View File

@@ -146,7 +146,6 @@ extern const struct brw_tracked_state gen8_index_buffer;
extern const struct brw_tracked_state gen8_multisample_state;
extern const struct brw_tracked_state gen8_pma_fix;
extern const struct brw_tracked_state gen8_ps_blend;
extern const struct brw_tracked_state gen8_ps_extra;
extern const struct brw_tracked_state gen8_sf_clip_viewport;
extern const struct brw_tracked_state gen8_vertices;
extern const struct brw_tracked_state gen8_vf_topology;
@@ -284,15 +283,6 @@ void brw_update_renderbuffer_surfaces(struct brw_context *brw,
void gen7_check_surface_setup(uint32_t *surf, bool is_render_target);
void gen7_init_vtable_surface_functions(struct brw_context *brw);
/* gen8_ps_state.c */
void gen8_upload_ps_state(struct brw_context *brw,
const struct brw_stage_state *stage_state,
const struct brw_wm_prog_data *prog_data,
uint32_t fast_clear_op);
void gen8_upload_ps_extra(struct brw_context *brw,
const struct brw_wm_prog_data *prog_data);
/* gen8_surface_state.c */
void gen8_init_vtable_surface_functions(struct brw_context *brw);

View File

@@ -1,138 +0,0 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdbool.h>
#include "program/program.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_wm.h"
#include "intel_batchbuffer.h"
void
gen8_upload_ps_extra(struct brw_context *brw,
const struct brw_wm_prog_data *prog_data)
{
struct gl_context *ctx = &brw->ctx;
uint32_t dw1 = 0;
dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
dw1 |= prog_data->computed_depth_mode << GEN8_PSX_COMPUTED_DEPTH_MODE_SHIFT;
if (prog_data->uses_kill)
dw1 |= GEN8_PSX_KILL_ENABLE;
if (prog_data->num_varying_inputs != 0)
dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
if (prog_data->uses_src_depth)
dw1 |= GEN8_PSX_USES_SOURCE_DEPTH;
if (prog_data->uses_src_w)
dw1 |= GEN8_PSX_USES_SOURCE_W;
if (prog_data->persample_dispatch)
dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
/* _NEW_MULTISAMPLE | BRW_NEW_CONSERVATIVE_RASTERIZATION */
if (prog_data->uses_sample_mask) {
if (brw->gen >= 9) {
if (prog_data->post_depth_coverage)
dw1 |= BRW_PCICMS_DEPTH << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
else if (prog_data->inner_coverage && ctx->IntelConservativeRasterization)
dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
else
dw1 |= BRW_PSICMS_NORMAL << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
}
else {
dw1 |= GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK;
}
}
if (prog_data->uses_omask)
dw1 |= GEN8_PSX_OMASK_TO_RENDER_TARGET;
if (brw->gen >= 9 && prog_data->pulls_bary)
dw1 |= GEN9_PSX_SHADER_PULLS_BARY;
/* The stricter cross-primitive coherency guarantees that the hardware
* gives us with the "Accesses UAV" bit set for at least one shader stage
* and the "UAV coherency required" bit set on the 3DPRIMITIVE command are
* redundant within the current image, atomic counter and SSBO GL APIs,
* which all have very loose ordering and coherency requirements and
* generally rely on the application to insert explicit barriers when a
* shader invocation is expected to see the memory writes performed by the
* invocations of some previous primitive. Regardless of the value of "UAV
* coherency required", the "Accesses UAV" bits will implicitly cause an in
* most cases useless DC flush when the lowermost stage with the bit set
* finishes execution.
*
* It would be nice to disable it, but in some cases we can't because on
* Gen8+ it also has an influence on rasterization via the PS UAV-only
* signal (which could be set independently from the coherency mechanism in
* the 3DSTATE_WM command on Gen7), and because in some cases it will
* determine whether the hardware skips execution of the fragment shader or
* not via the ThreadDispatchEnable signal. However if we know that
* GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
* GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
* difference so we may just disable it here.
*
* Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't
* take into account KillPixels when no depth or stencil writes are enabled.
* In order for occlusion queries to work correctly with no attachments, we
* need to force-enable here.
*
* BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
*/
if ((prog_data->has_side_effects || prog_data->uses_kill) &&
!brw_color_buffer_write_enabled(brw))
dw1 |= GEN8_PSX_SHADER_HAS_UAV;
if (prog_data->computed_stencil) {
assert(brw->gen >= 9);
dw1 |= GEN9_PSX_SHADER_COMPUTES_STENCIL;
}
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
OUT_BATCH(dw1);
ADVANCE_BATCH();
}
static void
upload_ps_extra(struct brw_context *brw)
{
/* BRW_NEW_FS_PROG_DATA */
gen8_upload_ps_extra(brw, brw_wm_prog_data(brw->wm.base.prog_data));
}
const struct brw_tracked_state gen8_ps_extra = {
.dirty = {
.mesa = _NEW_BUFFERS | _NEW_COLOR,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_CONSERVATIVE_RASTERIZATION,
},
.emit = upload_ps_extra,
};

View File

@@ -1631,6 +1631,93 @@ static const struct brw_tracked_state genX(raster_state) = {
},
.emit = genX(upload_raster),
};
/* ---------------------------------------------------------------------- */
static void
genX(upload_ps_extra)(struct brw_context *brw)
{
UNUSED struct gl_context *ctx = &brw->ctx;
const struct brw_wm_prog_data *prog_data =
brw_wm_prog_data(brw->wm.base.prog_data);
brw_batch_emit(brw, GENX(3DSTATE_PS_EXTRA), psx) {
psx.PixelShaderValid = true;
psx.PixelShaderComputedDepthMode = prog_data->computed_depth_mode;
psx.PixelShaderKillsPixel = prog_data->uses_kill;
psx.AttributeEnable = prog_data->num_varying_inputs != 0;
psx.PixelShaderUsesSourceDepth = prog_data->uses_src_depth;
psx.PixelShaderUsesSourceW = prog_data->uses_src_w;
psx.PixelShaderIsPerSample = prog_data->persample_dispatch;
/* _NEW_MULTISAMPLE | BRW_NEW_CONSERVATIVE_RASTERIZATION */
if (prog_data->uses_sample_mask) {
#if GEN_GEN >= 9
if (prog_data->post_depth_coverage)
psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
else if (prog_data->inner_coverage && ctx->IntelConservativeRasterization)
psx.InputCoverageMaskState = ICMS_INNER_CONSERVATIVE;
else
psx.InputCoverageMaskState = ICMS_NORMAL;
#else
psx.PixelShaderUsesInputCoverageMask = true;
#endif
}
psx.oMaskPresenttoRenderTarget = prog_data->uses_omask;
#if GEN_GEN >= 9
psx.PixelShaderPullsBary = prog_data->pulls_bary;
psx.PixelShaderComputesStencil = prog_data->computed_stencil;
#endif
/* The stricter cross-primitive coherency guarantees that the hardware
* gives us with the "Accesses UAV" bit set for at least one shader stage
* and the "UAV coherency required" bit set on the 3DPRIMITIVE command
* are redundant within the current image, atomic counter and SSBO GL
* APIs, which all have very loose ordering and coherency requirements
* and generally rely on the application to insert explicit barriers when
* a shader invocation is expected to see the memory writes performed by
* the invocations of some previous primitive. Regardless of the value
* of "UAV coherency required", the "Accesses UAV" bits will implicitly
* cause an in most cases useless DC flush when the lowermost stage with
* the bit set finishes execution.
*
* It would be nice to disable it, but in some cases we can't because on
* Gen8+ it also has an influence on rasterization via the PS UAV-only
* signal (which could be set independently from the coherency mechanism
* in the 3DSTATE_WM command on Gen7), and because in some cases it will
* determine whether the hardware skips execution of the fragment shader
* or not via the ThreadDispatchEnable signal. However if we know that
* GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
* GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
* difference so we may just disable it here.
*
* Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't
* take into account KillPixels when no depth or stencil writes are
* enabled. In order for occlusion queries to work correctly with no
* attachments, we need to force-enable here.
*
* BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS |
* _NEW_COLOR
*/
if ((prog_data->has_side_effects || prog_data->uses_kill) &&
!brw_color_buffer_write_enabled(brw))
psx.PixelShaderHasUAV = true;
}
}
const struct brw_tracked_state genX(ps_extra) = {
.dirty = {
.mesa = _NEW_BUFFERS | _NEW_COLOR,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_CONSERVATIVE_RASTERIZATION,
},
.emit = genX(upload_ps_extra),
};
#endif
/* ---------------------------------------------------------------------- */
@@ -1920,7 +2007,7 @@ genX(init_atoms)(struct brw_context *brw)
&genX(sbe_state),
&genX(sf_state),
&gen8_ps_blend,
&gen8_ps_extra,
&genX(ps_extra),
&genX(ps_state),
&genX(depth_stencil_state),
&genX(wm_state),