progs/util: Fix memory leak if fread returns 0 in CompileShaderFile.

This commit is contained in:
Vinson Lee
2009-11-17 12:00:22 -08:00
parent 6418ce7df6
commit 11905da883

View File

@@ -95,6 +95,7 @@ CompileShaderFile(GLenum shaderType, const char *filename)
shader = CompileShaderText(shaderType, buffer); shader = CompileShaderText(shaderType, buffer);
} }
else { else {
fclose(f);
free(buffer); free(buffer);
return 0; return 0;
} }