progs/util: Fix memory leak if fread returns 0 in CompileShaderFile.
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@@ -95,6 +95,7 @@ CompileShaderFile(GLenum shaderType, const char *filename)
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shader = CompileShaderText(shaderType, buffer);
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}
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else {
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fclose(f);
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free(buffer);
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return 0;
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}
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