mesa/shaderapi: add an optional shader override mechanism
MESA_SHADER_READ_PATH is handy but it's not usable in all cases. This commit allows to implement an alternative mechanism without assuming too much about how it's done, nor where/how the shaders are stored. When this is enabled MESA_SHADER_DUMP_PATH, MESA_SHADER_CAPTURE_PATH and MESA_GLSL env var handling is disabled. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11621>
This commit is contained in:
@@ -502,3 +502,9 @@ option(
|
||||
choices : ['auto', 'panfrost', 'intel', 'freedreno'],
|
||||
description: 'List of Perfetto datasources to build. If this is set to `auto`, datasources that can not be build are skipped. Default: [`auto`]'
|
||||
)
|
||||
option(
|
||||
'custom-shader-replacement',
|
||||
type : 'string',
|
||||
value : '',
|
||||
description : 'Enable a custom shader replacement mechanism. Note that enabling this option requires adding/generating a shader_replacement.h file that can be included (see shaderapi.c).'
|
||||
)
|
||||
|
Reference in New Issue
Block a user