compiler: Add the rest of the subpassInput types
There are actually 6 of them according to the GL_KHR_vulkan_glsl spec. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -159,7 +159,12 @@ DECL_TYPE(uimageCubeArray, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE
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DECL_TYPE(uimage2DMS, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT)
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DECL_TYPE(uimage2DMSArray, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT)
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DECL_TYPE(subpassInput, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS,0, 0, GLSL_TYPE_FLOAT)
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DECL_TYPE(subpassInput, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS, 0, 0, GLSL_TYPE_FLOAT)
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DECL_TYPE(subpassInputMS, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS_MS, 0, 0, GLSL_TYPE_FLOAT)
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DECL_TYPE(isubpassInput, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS, 0, 0, GLSL_TYPE_INT)
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DECL_TYPE(isubpassInputMS, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS_MS, 0, 0, GLSL_TYPE_INT)
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DECL_TYPE(usubpassInput, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS, 0, 0, GLSL_TYPE_UINT)
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DECL_TYPE(usubpassInputMS, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS_MS, 0, 0, GLSL_TYPE_UINT)
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DECL_TYPE(atomic_uint, GL_UNSIGNED_INT_ATOMIC_COUNTER, GLSL_TYPE_ATOMIC_UINT, 1, 1)
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@@ -644,6 +644,7 @@ glsl_type::get_sampler_instance(enum glsl_sampler_dim dim,
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else
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return samplerExternalOES_type;
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case GLSL_SAMPLER_DIM_SUBPASS:
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case GLSL_SAMPLER_DIM_SUBPASS_MS:
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return error_type;
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}
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case GLSL_TYPE_INT:
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@@ -673,6 +674,7 @@ glsl_type::get_sampler_instance(enum glsl_sampler_dim dim,
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case GLSL_SAMPLER_DIM_EXTERNAL:
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return error_type;
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case GLSL_SAMPLER_DIM_SUBPASS:
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case GLSL_SAMPLER_DIM_SUBPASS_MS:
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return error_type;
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}
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case GLSL_TYPE_UINT:
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@@ -702,6 +704,7 @@ glsl_type::get_sampler_instance(enum glsl_sampler_dim dim,
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case GLSL_SAMPLER_DIM_EXTERNAL:
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return error_type;
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case GLSL_SAMPLER_DIM_SUBPASS:
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case GLSL_SAMPLER_DIM_SUBPASS_MS:
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return error_type;
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}
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default:
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@@ -715,8 +718,6 @@ const glsl_type *
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glsl_type::get_image_instance(enum glsl_sampler_dim dim,
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bool array, glsl_base_type type)
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{
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if (dim == GLSL_SAMPLER_DIM_SUBPASS)
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return subpassInput_type;
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switch (type) {
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case GLSL_TYPE_FLOAT:
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switch (dim) {
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@@ -740,8 +741,11 @@ glsl_type::get_image_instance(enum glsl_sampler_dim dim,
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return imageBuffer_type;
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case GLSL_SAMPLER_DIM_MS:
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return (array ? image2DMSArray_type : image2DMS_type);
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case GLSL_SAMPLER_DIM_EXTERNAL:
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case GLSL_SAMPLER_DIM_SUBPASS:
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return subpassInput_type;
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case GLSL_SAMPLER_DIM_SUBPASS_MS:
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return subpassInputMS_type;
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case GLSL_SAMPLER_DIM_EXTERNAL:
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return error_type;
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}
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case GLSL_TYPE_INT:
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@@ -766,8 +770,11 @@ glsl_type::get_image_instance(enum glsl_sampler_dim dim,
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return iimageBuffer_type;
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case GLSL_SAMPLER_DIM_MS:
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return (array ? iimage2DMSArray_type : iimage2DMS_type);
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case GLSL_SAMPLER_DIM_EXTERNAL:
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case GLSL_SAMPLER_DIM_SUBPASS:
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return isubpassInput_type;
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case GLSL_SAMPLER_DIM_SUBPASS_MS:
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return isubpassInputMS_type;
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case GLSL_SAMPLER_DIM_EXTERNAL:
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return error_type;
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}
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case GLSL_TYPE_UINT:
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@@ -792,8 +799,11 @@ glsl_type::get_image_instance(enum glsl_sampler_dim dim,
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return uimageBuffer_type;
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case GLSL_SAMPLER_DIM_MS:
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return (array ? uimage2DMSArray_type : uimage2DMS_type);
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case GLSL_SAMPLER_DIM_EXTERNAL:
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case GLSL_SAMPLER_DIM_SUBPASS:
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return usubpassInput_type;
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case GLSL_SAMPLER_DIM_SUBPASS_MS:
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return usubpassInputMS_type;
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case GLSL_SAMPLER_DIM_EXTERNAL:
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return error_type;
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}
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default:
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@@ -82,6 +82,7 @@ enum glsl_sampler_dim {
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GLSL_SAMPLER_DIM_EXTERNAL,
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GLSL_SAMPLER_DIM_MS,
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GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
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GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
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};
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enum glsl_interface_packing {
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