mesa: use BITFIELD64_BIT() macro
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@@ -811,7 +811,7 @@ _mesa_combine_programs(struct gl_context *ctx,
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/* Connect color outputs of fprogA to color inputs of fprogB, via a
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* new temporary register.
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*/
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if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) &&
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if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
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(progB_inputsRead & FRAG_BIT_COL0)) {
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GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
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firstTemp);
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@@ -834,7 +834,7 @@ _mesa_combine_programs(struct gl_context *ctx,
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/* compute combined program's InputsRead */
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inputsB = progB_inputsRead;
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if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) {
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if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
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inputsB &= ~(1 << FRAG_ATTRIB_COL0);
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}
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newProg->InputsRead = progA->InputsRead | inputsB;
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