glsl: Implement ARB_texture_query_lod
v2 [mattst88]: - Rebase. - #define GL_ARB_texture_query_lod to 1. - Remove comma after ir_lod in ir.h for MSVC. - Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp, opt_tree_grafting.cpp. - Rename textureQueryLOD to textureQueryLod, see https://www.khronos.org/bugzilla/show_bug.cgi?id=821 - Fix ir_reader of (lod ...). v3 [mattst88]: - Rename textureQueryLod to textureQueryLOD, pending resolution of Khronos 821. - Add ir_lod case to ir_to_mesa.cpp. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
38
src/glsl/builtins/profiles/ARB_texture_query_lod.frag
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38
src/glsl/builtins/profiles/ARB_texture_query_lod.frag
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@@ -0,0 +1,38 @@
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#version 130
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#extension GL_ARB_texture_query_lod : enable
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#extension GL_ARB_texture_cube_map_array : enable
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vec2 textureQueryLOD( sampler1D sampler, float coord);
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vec2 textureQueryLOD(isampler1D sampler, float coord);
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vec2 textureQueryLOD(usampler1D sampler, float coord);
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vec2 textureQueryLOD( sampler2D sampler, vec2 coord);
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vec2 textureQueryLOD(isampler2D sampler, vec2 coord);
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vec2 textureQueryLOD(usampler2D sampler, vec2 coord);
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vec2 textureQueryLOD( sampler3D sampler, vec3 coord);
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vec2 textureQueryLOD(isampler3D sampler, vec3 coord);
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vec2 textureQueryLOD(usampler3D sampler, vec3 coord);
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vec2 textureQueryLOD( samplerCube sampler, vec3 coord);
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vec2 textureQueryLOD(isamplerCube sampler, vec3 coord);
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vec2 textureQueryLOD(usamplerCube sampler, vec3 coord);
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vec2 textureQueryLOD( sampler1DArray sampler, float coord);
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vec2 textureQueryLOD(isampler1DArray sampler, float coord);
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vec2 textureQueryLOD(usampler1DArray sampler, float coord);
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vec2 textureQueryLOD( sampler2DArray sampler, vec2 coord);
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vec2 textureQueryLOD(isampler2DArray sampler, vec2 coord);
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vec2 textureQueryLOD(usampler2DArray sampler, vec2 coord);
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vec2 textureQueryLOD( samplerCubeArray sampler, vec3 coord);
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vec2 textureQueryLOD(isamplerCubeArray sampler, vec3 coord);
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vec2 textureQueryLOD(usamplerCubeArray sampler, vec3 coord);
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vec2 textureQueryLOD(sampler1DShadow sampler, float coord);
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vec2 textureQueryLOD(sampler2DShadow sampler, vec2 coord);
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vec2 textureQueryLOD(samplerCubeShadow sampler, vec3 coord);
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vec2 textureQueryLOD(sampler1DArrayShadow sampler, float coord);
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vec2 textureQueryLOD(sampler2DArrayShadow sampler, vec2 coord);
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vec2 textureQueryLOD(samplerCubeArrayShadow sampler, vec3 coord);
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@@ -191,6 +191,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
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st->ARB_texture_cube_map_array_enable = true;
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st->ARB_shading_language_packing_enable = true;
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st->ARB_texture_multisample_enable = true;
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st->ARB_texture_query_lod_enable = true;
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_mesa_glsl_initialize_types(st);
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sh->ir = new(sh) exec_list;
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@@ -33,29 +33,29 @@ def get_sampler_dim(sampler_type):
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# Get the coordinate dimension for a given sampler type.
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# Array samplers also get +1 here since the layer is really an extra coordinate
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def get_coord_dim(sampler_type):
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def get_coord_dim(sampler_type, tex_inst):
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coord_dim = get_sampler_dim(sampler_type)
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if sampler_type.find("Array") != -1:
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if sampler_type.find("Array") != -1 and tex_inst != "lod":
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coord_dim += 1
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return coord_dim
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# Get the number of extra vector components (i.e. shadow comparitor)
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def get_extra_dim(sampler_type, use_proj, unused_fields):
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def get_extra_dim(sampler_type, use_proj, unused_fields, tex_inst):
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extra_dim = unused_fields
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if sampler_type == "CubeArrayShadow":
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return 0
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if sampler_type.find("Shadow") != -1:
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if sampler_type.find("Shadow") != -1 and tex_inst != "lod":
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extra_dim += 1
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if use_proj:
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extra_dim += 1
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return extra_dim
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def get_txs_dim(sampler_type):
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def get_txs_dim(sampler_type, tex_inst):
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if sampler_type.startswith("CubeArray"):
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return 3
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if sampler_type.startswith("Cube"):
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return 2
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return get_coord_dim(sampler_type)
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return get_coord_dim(sampler_type, tex_inst)
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def has_lod(sampler_type):
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if 'Buffer' in sampler_type: return False
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@@ -64,14 +64,16 @@ def has_lod(sampler_type):
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return True
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def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
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coord_dim = get_coord_dim(sampler_type)
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extra_dim = get_extra_dim(sampler_type, variant & Proj, unused_fields)
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coord_dim = get_coord_dim(sampler_type, tex_inst)
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extra_dim = get_extra_dim(sampler_type, variant & Proj, unused_fields, tex_inst)
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sampler_dim = get_sampler_dim(sampler_type)
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if variant & Single:
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return_type = "float"
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elif tex_inst == "txs":
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return_type = vec_type("i", get_txs_dim(sampler_type))
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return_type = vec_type("i", get_txs_dim(sampler_type, tex_inst))
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elif tex_inst == "lod":
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return_type = "vec2"
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else:
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return_type = g + "vec4"
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@@ -108,14 +110,14 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
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else:
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print "(var_ref P)",
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if tex_inst not in ['txf_ms', 'txs']:
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if tex_inst not in ['txf_ms', 'txs', 'lod']:
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# Coordinate offset
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if variant & Offset:
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print "(var_ref offset)",
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else:
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print "0",
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if tex_inst not in ['txf', 'txf_ms', 'txs']:
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if tex_inst not in ['txf', 'txf_ms', 'txs', 'lod']:
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# Projective divisor
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if variant & Proj:
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print "(swiz " + "xyzw"[coord_dim + extra_dim-1] + " (var_ref P))",
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@@ -635,6 +637,22 @@ def generate_texture_functions(fs):
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generate_sigs("", "txl", "2DShadow", Proj)
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end_function(fs, "shadow2DProjLod")
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start_function("textureQueryLOD")
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generate_fiu_sigs("lod", "1D")
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generate_fiu_sigs("lod", "2D")
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generate_fiu_sigs("lod", "3D")
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generate_fiu_sigs("lod", "Cube")
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generate_fiu_sigs("lod", "1DArray")
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generate_fiu_sigs("lod", "2DArray")
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generate_fiu_sigs("lod", "CubeArray")
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generate_sigs("", "lod", "1DShadow")
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generate_sigs("", "lod", "2DShadow")
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generate_sigs("", "lod", "CubeShadow")
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generate_sigs("", "lod", "1DArrayShadow")
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generate_sigs("", "lod", "2DArrayShadow")
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generate_sigs("", "lod", "CubeArrayShadow")
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end_function(fs, "textureQueryLOD")
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sys.stdout = sys.__stdout__
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return fs
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@@ -1233,6 +1233,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
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if (extensions->ARB_texture_multisample)
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add_builtin_define(parser, "GL_ARB_texture_multisample", 1);
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if (extensions->ARB_texture_query_lod)
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add_builtin_define(parser, "GL_ARB_texture_query_lod", 1);
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}
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}
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@@ -467,6 +467,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array),
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EXT(ARB_shading_language_packing, true, false, true, true, false, ARB_shading_language_packing),
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EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
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EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
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};
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#undef EXT
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@@ -282,6 +282,8 @@ struct _mesa_glsl_parse_state {
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bool ARB_shading_language_packing_warn;
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bool ARB_texture_multisample_enable;
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bool ARB_texture_multisample_warn;
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bool ARB_texture_query_lod_enable;
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bool ARB_texture_query_lod_warn;
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/*@}*/
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/** Extensions supported by the OpenGL implementation. */
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@@ -1307,7 +1307,7 @@ ir_dereference::is_lvalue() const
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}
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static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs" };
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static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod" };
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const char *ir_texture::opcode_string()
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{
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@@ -1338,6 +1338,9 @@ ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type)
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if (this->op == ir_txs) {
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assert(type->base_type == GLSL_TYPE_INT);
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} else if (this->op == ir_lod) {
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assert(type->vector_elements == 2);
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assert(type->base_type == GLSL_TYPE_FLOAT);
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} else {
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assert(sampler->type->sampler_type == (int) type->base_type);
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if (sampler->type->sampler_shadow)
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@@ -1426,7 +1426,8 @@ enum ir_texture_opcode {
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ir_txd, /**< Texture look-up with partial derivatvies */
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ir_txf, /**< Texel fetch with explicit LOD */
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ir_txf_ms, /**< Multisample texture fetch */
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ir_txs /**< Texture size */
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ir_txs, /**< Texture size */
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ir_lod /**< Texture lod query */
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};
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@@ -1450,6 +1451,7 @@ enum ir_texture_opcode {
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* (txf_ms
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* <type> <sampler> <coordinate> <sample_index>)
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* (txs <type> <sampler> <lod>)
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* (lod <type> <sampler> <coordinate>)
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*/
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class ir_texture : public ir_rvalue {
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public:
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@@ -243,6 +243,7 @@ ir_texture::clone(void *mem_ctx, struct hash_table *ht) const
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switch (this->op) {
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case ir_tex:
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case ir_lod:
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break;
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case ir_txb:
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new_tex->lod_info.bias = this->lod_info.bias->clone(mem_ctx, ht);
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@@ -213,6 +213,7 @@ ir_texture::accept(ir_hierarchical_visitor *v)
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switch (this->op) {
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case ir_tex:
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case ir_lod:
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break;
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case ir_txb:
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s = this->lod_info.bias->accept(v);
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@@ -278,6 +278,7 @@ void ir_print_visitor::visit(ir_texture *ir)
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switch (ir->op)
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{
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case ir_tex:
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case ir_lod:
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break;
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case ir_txb:
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ir->lod_info.bias->accept(this);
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@@ -917,6 +917,8 @@ ir_reader::read_texture(s_expression *expr)
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s_pattern tex_pattern[] =
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{ "tex", s_type, s_sampler, s_coord, s_offset, s_proj, s_shadow };
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s_pattern lod_pattern[] =
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{ "lod", s_type, s_sampler, s_coord };
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s_pattern txf_pattern[] =
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{ "txf", s_type, s_sampler, s_coord, s_offset, s_lod };
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s_pattern txf_ms_pattern[] =
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@@ -926,7 +928,9 @@ ir_reader::read_texture(s_expression *expr)
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s_pattern other_pattern[] =
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{ tag, s_type, s_sampler, s_coord, s_offset, s_proj, s_shadow, s_lod };
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if (MATCH(expr, tex_pattern)) {
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if (MATCH(expr, lod_pattern)) {
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op = ir_lod;
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} else if (MATCH(expr, tex_pattern)) {
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op = ir_tex;
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} else if (MATCH(expr, txf_pattern)) {
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op = ir_txf;
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@@ -939,7 +943,7 @@ ir_reader::read_texture(s_expression *expr)
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if (op == -1)
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return NULL;
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} else {
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ir_read_error(NULL, "unexpected texture pattern");
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ir_read_error(NULL, "unexpected texture pattern %s", tag->value());
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return NULL;
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}
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@@ -971,7 +975,7 @@ ir_reader::read_texture(s_expression *expr)
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return NULL;
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}
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if (op != ir_txf_ms) {
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if (op != ir_txf_ms && op != ir_lod) {
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// Read texel offset - either 0 or an rvalue.
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s_int *si_offset = SX_AS_INT(s_offset);
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if (si_offset == NULL || si_offset->value() != 0) {
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@@ -984,7 +988,7 @@ ir_reader::read_texture(s_expression *expr)
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}
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}
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if (op != ir_txf && op != ir_txf_ms && op != ir_txs) {
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if (op != ir_txf && op != ir_txf_ms && op != ir_txs && op != ir_lod) {
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s_int *proj_as_int = SX_AS_INT(s_proj);
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if (proj_as_int && proj_as_int->value() == 1) {
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tex->projector = NULL;
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@@ -1054,7 +1058,7 @@ ir_reader::read_texture(s_expression *expr)
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break;
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}
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default:
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// tex doesn't have any extra parameters.
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// tex and lod don't have any extra parameters.
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break;
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};
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return tex;
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@@ -57,6 +57,7 @@ ir_rvalue_base_visitor::rvalue_visit(ir_texture *ir)
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switch (ir->op) {
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case ir_tex:
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case ir_lod:
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break;
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case ir_txb:
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handle_rvalue(&ir->lod_info.bias);
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@@ -274,6 +274,7 @@ ir_tree_grafting_visitor::visit_enter(ir_texture *ir)
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switch (ir->op) {
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case ir_tex:
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case ir_lod:
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break;
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case ir_txb:
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if (do_graft(&ir->lod_info.bias))
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@@ -103,6 +103,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
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ctx->Extensions.OES_standard_derivatives = true;
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ctx->Extensions.ARB_texture_cube_map_array = true;
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ctx->Extensions.ARB_texture_multisample = true;
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ctx->Extensions.ARB_texture_query_lod = true;
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ctx->Const.GLSLVersion = 120;
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@@ -144,6 +144,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_texture_mirrored_repeat", o(dummy_true), GLL, 2001 },
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{ "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 },
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{ "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 },
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{ "GL_ARB_texture_query_lod", o(ARB_texture_query_lod), GL, 2009 },
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{ "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
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{ "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
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{ "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
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@@ -3002,6 +3002,7 @@ struct gl_extensions
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GLboolean ARB_texture_float;
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GLboolean ARB_texture_multisample;
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GLboolean ARB_texture_non_power_of_two;
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GLboolean ARB_texture_query_lod;
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GLboolean ARB_texture_rg;
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GLboolean ARB_texture_rgb10_a2ui;
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GLboolean ARB_texture_storage;
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@@ -2048,6 +2048,9 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
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case ir_txf_ms:
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assert(!"Unexpected ir_txf_ms opcode");
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break;
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case ir_lod:
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assert(!"Unexpected ir_lod opcode");
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break;
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}
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const glsl_type *sampler_type = ir->sampler->type;
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