mesa: Change GLboolean to bool in GenerateMipmap target checker.

This is not API facing, so just use bool.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke
2016-03-03 21:38:32 -08:00
parent 2f8a43586e
commit 1107e48b9a

View File

@@ -42,14 +42,14 @@ bool
_mesa_is_valid_generate_texture_mipmap_target(struct gl_context *ctx, _mesa_is_valid_generate_texture_mipmap_target(struct gl_context *ctx,
GLenum target) GLenum target)
{ {
GLboolean error; bool error;
switch (target) { switch (target) {
case GL_TEXTURE_1D: case GL_TEXTURE_1D:
error = _mesa_is_gles(ctx); error = _mesa_is_gles(ctx);
break; break;
case GL_TEXTURE_2D: case GL_TEXTURE_2D:
error = GL_FALSE; error = false;
break; break;
case GL_TEXTURE_3D: case GL_TEXTURE_3D:
error = ctx->API == API_OPENGLES; error = ctx->API == API_OPENGLES;
@@ -69,10 +69,10 @@ _mesa_is_valid_generate_texture_mipmap_target(struct gl_context *ctx,
!ctx->Extensions.ARB_texture_cube_map_array; !ctx->Extensions.ARB_texture_cube_map_array;
break; break;
default: default:
error = GL_TRUE; error = true;
} }
return (error != GL_TRUE); return !error;
} }
bool bool