mesa: Make atomic lowering put atomics above SSBOs.
Gallium arbitrarily (it seems) put atomics below SSBOs, resulting in a bunch of extra index management, and surprising shader code when you would see your SSBOs up at index 16. It makes a lot more sense to see atomics converted to SSBOs appear as magic high numbers. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3240>
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@@ -66,13 +66,19 @@ st_binding_to_sb(struct gl_buffer_binding *binding,
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static void
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st_bind_atomics(struct st_context *st, struct gl_program *prog,
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enum pipe_shader_type shader_type)
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gl_shader_stage stage)
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{
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unsigned i;
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enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage);
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if (!prog || !st->pipe->set_shader_buffers || st->has_hw_atomics)
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return;
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/* For !has_hw_atomics, the atomic counters have been rewritten to be above
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* the SSBO range.
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*/
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unsigned buffer_base = st->ctx->Const.Program[stage].MaxShaderStorageBlocks;
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for (i = 0; i < prog->sh.data->NumAtomicBuffers; i++) {
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struct gl_active_atomic_buffer *atomic =
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&prog->sh.data->AtomicBuffers[i];
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@@ -81,7 +87,7 @@ st_bind_atomics(struct st_context *st, struct gl_program *prog,
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st_binding_to_sb(&st->ctx->AtomicBufferBindings[atomic->Binding], &sb);
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st->pipe->set_shader_buffers(st->pipe, shader_type,
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atomic->Binding, 1, &sb, 0x1);
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buffer_base + atomic->Binding, 1, &sb, 0x1);
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}
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}
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@@ -91,7 +97,7 @@ st_bind_vs_atomics(struct st_context *st)
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struct gl_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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st_bind_atomics(st, prog, PIPE_SHADER_VERTEX);
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st_bind_atomics(st, prog, MESA_SHADER_VERTEX);
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}
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void
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@@ -100,7 +106,7 @@ st_bind_fs_atomics(struct st_context *st)
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struct gl_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
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st_bind_atomics(st, prog, PIPE_SHADER_FRAGMENT);
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st_bind_atomics(st, prog, MESA_SHADER_FRAGMENT);
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}
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void
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@@ -109,7 +115,7 @@ st_bind_gs_atomics(struct st_context *st)
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struct gl_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
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st_bind_atomics(st, prog, PIPE_SHADER_GEOMETRY);
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st_bind_atomics(st, prog, MESA_SHADER_GEOMETRY);
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}
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void
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@@ -118,7 +124,7 @@ st_bind_tcs_atomics(struct st_context *st)
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struct gl_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
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st_bind_atomics(st, prog, PIPE_SHADER_TESS_CTRL);
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st_bind_atomics(st, prog, MESA_SHADER_TESS_CTRL);
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}
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void
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@@ -127,7 +133,7 @@ st_bind_tes_atomics(struct st_context *st)
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struct gl_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
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st_bind_atomics(st, prog, PIPE_SHADER_TESS_EVAL);
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st_bind_atomics(st, prog, MESA_SHADER_TESS_EVAL);
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}
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void
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@@ -140,7 +146,7 @@ st_bind_cs_atomics(struct st_context *st)
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struct gl_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
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st_bind_atomics(st, prog, PIPE_SHADER_COMPUTE);
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st_bind_atomics(st, prog, MESA_SHADER_COMPUTE);
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}
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void
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