intel/compiler: Move int64/doubles lowering options

Instead of calculating the int64 and doubles lowering options each
time a shader is preprocessed, save and use the values in
nir_shader_compiler_options.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Jordan Justen
2019-02-25 17:17:29 -08:00
parent 31b35916dd
commit 10c5579921
2 changed files with 39 additions and 34 deletions

View File

@@ -143,6 +143,34 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
}
nir_lower_int64_options int64_options =
nir_lower_imul64 |
nir_lower_isign64 |
nir_lower_divmod64 |
nir_lower_imul_high64;
nir_lower_doubles_options fp64_options =
nir_lower_drcp |
nir_lower_dsqrt |
nir_lower_drsq |
nir_lower_dtrunc |
nir_lower_dfloor |
nir_lower_dceil |
nir_lower_dfract |
nir_lower_dround_even |
nir_lower_dmod;
if (!devinfo->has_64bit_types) {
int64_options |= nir_lower_mov64 |
nir_lower_icmp64 |
nir_lower_iadd64 |
nir_lower_iabs64 |
nir_lower_ineg64 |
nir_lower_logic64 |
nir_lower_minmax64 |
nir_lower_shift64;
fp64_options |= nir_lower_fp64_full_software;
}
/* We want the GLSL compiler to emit code that uses condition codes */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
@@ -158,13 +186,18 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
struct nir_shader_compiler_options *nir_options =
rzalloc(compiler, struct nir_shader_compiler_options);
if (is_scalar) {
compiler->glsl_compiler_options[i].NirOptions =
devinfo->gen < 11 ? &scalar_nir_options : &scalar_nir_options_gen11;
*nir_options =
devinfo->gen < 11 ? scalar_nir_options : scalar_nir_options_gen11;
} else {
compiler->glsl_compiler_options[i].NirOptions =
devinfo->gen < 6 ? &vector_nir_options : &vector_nir_options_gen6;
*nir_options =
devinfo->gen < 6 ? vector_nir_options : vector_nir_options_gen6;
}
nir_options->lower_int64_options = int64_options;
nir_options->lower_doubles_options = fp64_options;
compiler->glsl_compiler_options[i].NirOptions = nir_options;
compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;