vulkan: Rename viewport_state::negative_one_to_one
This makes it a bit clearer what it's for. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18878>
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@@ -6179,7 +6179,7 @@ radv_graphics_pipeline_init(struct radv_graphics_pipeline *pipeline, struct radv
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radv_pipeline_init_dynamic_state(pipeline, &state);
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if (state.vp)
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pipeline->negative_one_to_one = state.vp->negative_one_to_one;
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pipeline->negative_one_to_one = state.vp->depth_clip_negative_one_to_one;
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radv_pipeline_init_raster_state(pipeline, &state);
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@@ -955,8 +955,8 @@ static void handle_graphics_pipeline(struct vk_cmd_queue_entry *cmd,
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state->scissor_dirty = true;
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}
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if (state->rs_state.clip_halfz != !ps->vp->negative_one_to_one) {
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state->rs_state.clip_halfz = !ps->vp->negative_one_to_one;
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if (state->rs_state.clip_halfz != !ps->vp->depth_clip_negative_one_to_one) {
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state->rs_state.clip_halfz = !ps->vp->depth_clip_negative_one_to_one;
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state->rs_dirty = true;
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for (uint32_t i = 0; i < state->num_viewports; i++)
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set_viewport_depth_xform(state, i);
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@@ -2297,7 +2297,7 @@ anv_graphics_pipeline_init(struct anv_graphics_pipeline *pipeline,
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}
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pipeline->negative_one_to_one =
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state->vp != NULL && state->vp->negative_one_to_one;
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state->vp != NULL && state->vp->depth_clip_negative_one_to_one;
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/* Store line mode, polygon mode and rasterization samples, these are used
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* for dynamic primitive topology.
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@@ -1931,7 +1931,7 @@ anv_graphics_pipeline_init(struct anv_graphics_pipeline *pipeline,
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pipeline->instance_multiplier = util_bitcount(pipeline->view_mask);
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pipeline->negative_one_to_one =
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state->vp != NULL && state->vp->negative_one_to_one;
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state->vp != NULL && state->vp->depth_clip_negative_one_to_one;
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/* Store line mode, polygon mode and rasterization samples, these are used
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* for dynamic primitive topology.
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@@ -376,7 +376,7 @@ vk_viewport_state_init(struct vk_viewport_state *vp,
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vk_find_struct_const(vp_info->pNext,
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PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT);
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if (vp_dcc_info != NULL)
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vp->negative_one_to_one = vp_dcc_info->negativeOneToOne;
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vp->depth_clip_negative_one_to_one = vp_dcc_info->negativeOneToOne;
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}
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static void
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@@ -150,7 +150,7 @@ struct vk_tessellation_state {
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struct vk_viewport_state {
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/** VkPipelineViewportDepthClipControlCreateInfoEXT::negativeOneToOne */
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bool negative_one_to_one;
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bool depth_clip_negative_one_to_one;
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/** VkPipelineViewportStateCreateInfo::viewportCount */
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uint8_t viewport_count;
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