intel/vec4: Drop dead code for handling typed surface messages
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
@@ -1882,24 +1882,6 @@ generate_code(struct brw_codegen *p,
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src[2].ud, inst->header_size);
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break;
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case SHADER_OPCODE_TYPED_ATOMIC:
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assert(src[2].file == BRW_IMMEDIATE_VALUE);
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brw_typed_atomic(p, dst, src[0], src[1], src[2].ud, inst->mlen,
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!inst->dst.is_null(), inst->header_size);
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break;
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case SHADER_OPCODE_TYPED_SURFACE_READ:
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assert(src[2].file == BRW_IMMEDIATE_VALUE);
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brw_typed_surface_read(p, dst, src[0], src[1], inst->mlen,
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src[2].ud, inst->header_size);
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break;
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case SHADER_OPCODE_TYPED_SURFACE_WRITE:
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assert(src[2].file == BRW_IMMEDIATE_VALUE);
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brw_typed_surface_write(p, src[0], src[1], inst->mlen,
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src[2].ud, inst->header_size);
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break;
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case SHADER_OPCODE_MEMORY_FENCE:
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brw_memory_fence(p, dst, BRW_OPCODE_SEND);
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break;
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