intel/vec4: Drop dead code for handling typed surface messages

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
Jason Ekstrand
2019-02-21 10:12:07 -06:00
parent 9d437f9482
commit 10b7d14c31
5 changed files with 0 additions and 272 deletions

View File

@@ -1882,24 +1882,6 @@ generate_code(struct brw_codegen *p,
src[2].ud, inst->header_size);
break;
case SHADER_OPCODE_TYPED_ATOMIC:
assert(src[2].file == BRW_IMMEDIATE_VALUE);
brw_typed_atomic(p, dst, src[0], src[1], src[2].ud, inst->mlen,
!inst->dst.is_null(), inst->header_size);
break;
case SHADER_OPCODE_TYPED_SURFACE_READ:
assert(src[2].file == BRW_IMMEDIATE_VALUE);
brw_typed_surface_read(p, dst, src[0], src[1], inst->mlen,
src[2].ud, inst->header_size);
break;
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
assert(src[2].file == BRW_IMMEDIATE_VALUE);
brw_typed_surface_write(p, src[0], src[1], inst->mlen,
src[2].ud, inst->header_size);
break;
case SHADER_OPCODE_MEMORY_FENCE:
brw_memory_fence(p, dst, BRW_OPCODE_SEND);
break;